3D Artist - Rigger - Animator
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After more than 8 years of experience with 3D animation software like Maya and mostly on Blender, Unreal Engine, and Substance Painter, Translating 2D drawings and concepts into 3D models. I acquired a comprehensive understanding of modeling principles as they are applied in film or video games and complemented those skills with Knowledge of human and animal anatomy, volume, weight, and dynamics for an understanding of how it relates to deformation blend shapes and rigs aiming to the best character motion possible, always focus on creating animator friendly rigs. That is because the rigging and skinning process usually is my main task in the pipeline but I have also significant skills in modeling and texturing processes.
Rabipelao Studio Maracay, Aragua-Venezuela
3D department director December 2016 – July 2019
Santiago Mariño Polytechnic Institute, Systems Engineer, 2018