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Angelina Builes

Angelina Builes

Game Developer & QA — Roblox/Luau · UEFN/Verse · Unity/C# · VR/AR

Talento
MedellínMiembro desde 27 de julio de 2026
Roblox/LuauUEFN/VerseUnity/C#VR/ARVRChatAnalyticsLeaderboardsFix verification
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Roblox/LuauUEFN/VerseUnity/C#VR/ARVRChat

Sobre mí

Game developer building and shipping games since 2019 — two self-published commercial Android titles before moving into professional client work in 2022.

Since then: live and branded experiences in Roblox (Luau), Fortnite Creative (UEFN/Verse), Unity/C# and VR/AR for Visa, Trident (Mondelez), Domino's Pizza, Hasbro, Mattel, Bandai Namco, TurboTax and Twitch, plus Bubble Hero (Top 6 at Global Game Jam UPB Medellín). Developer's eye applied to QA: gray-box testing, 1,000+ documented defects, release-readiness reviews for client deliveries.

Experiencia

Unity Developer (contract) at La Fila (2026-06 – Present)

  • Gameplay development in Unity/C# for a runner title in production.

Roblox Developer (Luau) at Frecuencia Gamer (2026-04 – Present)

  • World Cup TGC — live on Roblox (80 cards, 16 national teams): built server-authoritative live-ops systems — coin economy with sources/sinks analytics, pack gacha with pity counters, Robux purchases with receipt idempotency, album pass, daily rewards, idle/offline income with AFK caps, cosmetics, badges and referrals — plus a multi-phase FTUE tutorial with funnel metrics.
  • Exploradores del Sabor (branded multi-place experience for Colanta): shared service framework across lobby and islands, place-to-place travel with cinematics, dialogue/FTUE system, checkpoints, progression and leaderboards. Sole developer of the Planeta Titán island (28 gameplay services: physics platforms, geysers, snowballs, hammer, deep snow, anti-exploit).
  • Architecture: typed Luau (--!strict), service/controller separation across 80+ modules, DataStore persistence with safe shutdown saves, remote-event relay, object pooling and state replication.

CTO & Co-founder at Dragonark Studios (formerly ASEIS Studios) (2022-01 – 2026-02)

  • Led development and QA for a small studio delivering 7 Unity, UEFN and XR products to enterprise, education and government clients — Rooftop Visa (VRChat), Trident X Jungle (UEFN), Ecovilla 4D and LUPA; owned acceptance criteria and client sign-off.
  • Documented 1,000+ defects with reproduction steps and evidence; owned fix verification and regression sweeps before every delivery.
  • Co-created Bubble Hero (Android/Steam wave-survival): gameplay systems, progression and difficulty balance, from a 48-hour jam build to public release. Top 6 at GGJ UPB Medellín.

QA Consultant at Dead Monkey, Inc (2024-08 – 2025-09)

  • Led QA for Fortnite Creative brand integrations (Hasbro, Mattel, Domino's Pizza, Bandai Namco, TurboTax, Twitch, The General): test plans for gameplay flow, UI states, performance and brand/IP compliance, with two-gate fix verification before each client delivery.

Game Developer at PolygonUs (2023-08 – 2024-03)

  • Gameplay and interactive systems in Unity/C# for client projects.

Project Management Specialist (part-time) at Universidad Pontificia Bolivariana (UPB) (2020-02 – Present)

  • Technology-project coordination and consulting under a renewable contract, alongside client work.

Independent Game Developer at self-published (2019 – 2022)

  • Shipped two commercial Android titles — SodaRocket Challenge (2019) and Myth Pets (2020) — handling design, development, testing and store release solo; documented the process in a YouTube devlog series.

Educación

B.S. in Digital Entertainment Design Engineering – Universidad Pontificia Bolivariana (2025)

Habilidades

Game Developer & QARoblox/LuauUEFN/VerseUnity/C#VR/AR

Valoraciones