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I've been working in the video game industry and VFX since 2009 working in companies like Ubisoft, Asobo, Remedy, Sumo Digital or Pixomondo.
Specialized in Motion Capture work for Cinematics and Gameplay I've got experience directing motion capture sessions in places like Warner Bros. LA or Audiomotion UK.
Used to work at international companies and deal with important stakeholders (like Microsoft) and international co-dev studios (Singapore, Quebec, Montpellier)
I enjoy leading teams, the recruitment process, mentoring and task management.
I speak several languages at a professional level:
Lead Gameplay animator - Jan. 2023 - Nowadays
Senior Cinematics 3D Animator - Oct. 2018 - Dec. 2023
Responsible for animating cinematics for games like:
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SUMO DIGITAL - 2016-2018
Senior 3D animator (Gameplay and Cinematics)
Producing the game Dead Island 2 until it was cancelled i was responsible for:
Senior Cinematics 3D Animator - 2015
I was sent to work through Asobo Studio to Remedy Entertainment into the Quantum Break cinematic animations as a Senior animator. Responsible for:
Lead Animator - 2014 - 2015
In charge of leading a small great team. Responsible for:
3D Animator - 2009 - 2014
Working as freelancer for companies like:
Advanced Technician in Audiovisual Production - Tv & Film · (2005 - 2007)
PEPE-SCHOOL-LAND
3D Animation 2 year course (2007-2009)