VFX & Technical Artist, Game Designer
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Lead VFX Artist at Scopely (2023-05 – 2025-07)
Lead VFX Artist responsible for the cosmetic visual effects team of the game "Stumble Guys" for iOS, Xbox One, Android, PlayStation 4, PlayStation 5, Xbox Series X y Series S, Microsoft Windows.
Advanced Graphics Programming Professor at ENTI (2024-02 – 2024-06)
Teaching HLSL and Shader Development to third-year Game Development students at ENTI (University of Barcelona).
VFX & Technical Artist at SandBloom Studio (2020-10 – 2022-04)
VFX Artist and optimization technician in the development of "DE-EXIT: Eternal matters" for Playstation 4 & 5, Xbox One, Nintendo Switch and Steam.
Junior Programmer at Farandsoft (2020-01 – 2020-10)
Programmer for logistics and sales applications for companies.
Game Designer at A tale of Games (2019-08 – 2019-11)
Designer and artist in the development of "Wukong" for Playstation 4.
Game Artist at Astro Raiders (VOODOO partnership) (2018-09 – 2019-05)
Artist and level designer in videogame developments as "Tritap" for Google Play Store and Apple Store, also in hyper casual mobile prototypes for VOODOO.
Junior Programmer at Movetia (2017-02 – 2017-04)
Programmer and consultant in the development of "Imaginers CaixaBank" for Google Play Store and Apple Store.
Graduated with Honors in Design and Production of videogames – Tecnocampus University (2014-09 – 2018-06)
English (Proficiency level - C2) in English – Central Park Academy (2009-09 – 2018-06)