Level Designer
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I am a Level Designer and artist based in Barcelona, with a background in Fine Arts, which serve as a constant inspiration. My main goal is to integrate notions of art -such as composition, lighting or coloring- into level design, make both disciplines feel natural together. I have a passion for things that make me learn or stimulate my mind, so my hobbies and interests are varied. Some examples are cinema, photography, vintage lenses, travelling, cooking, drawing, Japanese language, or LEGOs.
Until recently, I have been working on increasingly bigger indie/AA projects; now I would like to collaborate with a bigger team to keep refining my skills, while contributing with my current and future knowledge in exchange.
LEVEL DESIGNER | June 2020 - December 2022
Project: After Us, for Private Division (Take-Two Interactive Software)
Platforms: Xbox | PlayStation 5 | Steam | Epic Store
PROTOTYPING ASSISTANCE | Jan. 2020 - May 2020
Company: Appnormals Team.
Project: Terracotta, for Freedom Games Steam
LEVEL & PUZZLE DESIGNER, CREATIVE/ART DIRECTOR, FOUNDER | June 2015 - Nov. 2019
Company: Altered Matter.
Project: Etherborn, for Akupara Games, 20th Century Fox, Humble
Platforms: Nintendo Switch | PlayStation 4 | Xbox One | GOG | Humble Store | Steam | Epic Store
•Managed the project.
ART INTERN | 2014-2015 (4 months)
Company: A Crowd of Monsters.
Platforms: Steam | Playstation 4 | Xbox One
2015:
Master’s Degree in Video Game Art and Design at the UPC (Polytechnic University of Barcelona).
2014:
College Degree in Fine Arts at the UB (University of Barcelona).