
Samuel Miranda González
Technical Artist / VFX Artist
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Sobre mí
Junior Technical Artist / VFX Artist with programming experience in Unity and Unreal. Excited to tackle new challenges and bridge the gap between art and programming. Deeply inspired by indie games, I aim to create unique and immersive experiences.
Experiencia
Unreal Gameplay Programmer at Blackmouth Games (2023-08 – 2025-04)
Developed and debugged multiplayer mechanics and systems for Domenation game.
- Developed and debugged multiplayer mechanics & systems for Domenation
- Worked closely with the animation team to implement the player locomotion and retarget animations
- AWS: launching game sessions with GameLift and user credentials binding inside Unreal
- Github, Gitlab and Jira
Unity Developer Internship at Impactware (2021-03 – 2021-06)
Procedural 3D city generation for driving license simulator.
- Procedural 3D city generation using an Open Maps SDK in Unity for integration into a driving license simulator
Educación
Postgraduate in Technical Art & VFX – UPC and Socialpoint (2024-01 – 2025-12)
Masters Degree in Game Programming – The Core School (2022-01 – 2023-12)
Diploma in 3D Animation and Games – CampusFP (2018-01 – 2021-12)