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Samuel Miranda González

Samuel Miranda González

Technical Artist / VFX Artist

Talento
MadridMiembro desde 27 de abril de 2026
UnityC#ShadergraphAmplify Shader EditorHLSLVFX GraphLegacy Particle System (Shuriken)RenderingLightingOptimizationUnreal C++BlueprintsUI WidgetsMaterial EditorBlenderSubstance DesignerKritaGithubGitlabJiraAWS GameLift
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UnityC#ShadergraphAmplify Shader EditorHLSL

Sobre mí

Junior Technical Artist / VFX Artist with programming experience in Unity and Unreal. Excited to tackle new challenges and bridge the gap between art and programming. Deeply inspired by indie games, I aim to create unique and immersive experiences.

Experiencia

Unreal Gameplay Programmer at Blackmouth Games (2023-08 – 2025-04)

Developed and debugged multiplayer mechanics and systems for Domenation game.

  • Developed and debugged multiplayer mechanics & systems for Domenation
  • Worked closely with the animation team to implement the player locomotion and retarget animations
  • AWS: launching game sessions with GameLift and user credentials binding inside Unreal
  • Github, Gitlab and Jira

Unity Developer Internship at Impactware (2021-03 – 2021-06)

Procedural 3D city generation for driving license simulator.

  • Procedural 3D city generation using an Open Maps SDK in Unity for integration into a driving license simulator

Educación

Postgraduate in Technical Art & VFX – UPC and Socialpoint (2024-01 – 2025-12)

Masters Degree in Game Programming – The Core School (2022-01 – 2023-12)

Diploma in 3D Animation and Games – CampusFP (2018-01 – 2021-12)

Habilidades

Technical Artist / VFX Artist

Valoraciones

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