3D Character Artist
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I have strong knowledges of Zbrush, Blender, Substance, Marmoset, Keyshot and Photoshop.
I do aswell use Maya for Retopology proccess.
16 months working on IMU Studios (Canada) as 3d Character Artist. Realism style.
High School.
Technic Design in Characters and Creatures for Film, TV and Games
Master in AAA Characters for Real Time Games.