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Brian Valentin-Ranc

Brian Valentin-Ranc

Technical 3D Artist & Environment

Talents
LyonMembre depuis 26 mai 2026
BlenderHoudiniUnity3Ds MaxZbrushModelingUE5Unreal EngineTechnical Artist
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BlenderHoudiniUnity3Ds MaxZbrush

À propos

3D and Technical Artist with approximately 2 years of professional experience, specializing in procedural generation with Houdini, asset implementation in Unreal Engine 5 and Unity, shader creation, and VFX. Comfortable bridging the gap between art and engineering teams, with a strong focus on building efficient production pipelines. Adaptable, autonomous, and a proven team player across multiple studio environments.

One of my personal procedural generation projects was featured in the renowned CG publication 80 Level.

Expérience

3D Artist & Technical Artist — Pinpin Team (July 2025 – April 2026, Contract)

  • Created and implemented 3D and 2D game assets in-engine
  • Built shaders and VFX using Unreal Engine 5
  • Constructed environment and level art, including foundational lighting adjustments

3D Artist — AllCorrect Games (May 2025 – June 2025, Freelance)

  • Produced 3D assets for mobile games optimized for game engines
  • Enhanced asset quality through sculpting techniques

3D Artist Assistant (Internship) — Ubisoft Paris Mobile (March 2023 – September 2023)

  • Created game assets for Unity, including level art implementation
  • Sculpting in ZBrush, modeling in Blender and 3ds Max
  • Built Shadergraph shaders, created prefabs, and implemented level art

Formation

Bachelor's Degree in Video Game Art & Design — GameSup (2019 – 2024)

Scientific Baccalaureate — Lycée du Golfe de Saint-Tropez (2014 – 2019)

Compétences

Technical 3D Artist & Environment

Avis

Associé