
Brian Valentin-Ranc
Technical 3D Artist & Environment
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À propos
3D and Technical Artist with approximately 2 years of professional experience, specializing in procedural generation with Houdini, asset implementation in Unreal Engine 5 and Unity, shader creation, and VFX. Comfortable bridging the gap between art and engineering teams, with a strong focus on building efficient production pipelines. Adaptable, autonomous, and a proven team player across multiple studio environments.
One of my personal procedural generation projects was featured in the renowned CG publication 80 Level.
Expérience
3D Artist & Technical Artist — Pinpin Team (July 2025 – April 2026, Contract)
- Created and implemented 3D and 2D game assets in-engine
- Built shaders and VFX using Unreal Engine 5
- Constructed environment and level art, including foundational lighting adjustments
3D Artist — AllCorrect Games (May 2025 – June 2025, Freelance)
- Produced 3D assets for mobile games optimized for game engines
- Enhanced asset quality through sculpting techniques
3D Artist Assistant (Internship) — Ubisoft Paris Mobile (March 2023 – September 2023)
- Created game assets for Unity, including level art implementation
- Sculpting in ZBrush, modeling in Blender and 3ds Max
- Built Shadergraph shaders, created prefabs, and implemented level art
Formation
Bachelor's Degree in Video Game Art & Design — GameSup (2019 – 2024)
Scientific Baccalaureate — Lycée du Golfe de Saint-Tropez (2014 – 2019)