
Paulin Moreau
3D Character Rigger
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À propos
Passionate about coding, I explored rigging in Maya through student projects like DodgHit and Jules Verne: The Steam Machine. I enjoy tackling technical challenges, experimenting with 3D tools, and collaborating to bring creative ideas to life. Passionate about character creation and immersive 3D worlds for video games, as well as rigging and coding.
I am also interested in animals (dogs, cats, horses), automotive design, and tailored three-piece suits (Scavini, Pini Parma). I thrive in ambitious creative projects where precision and originality come together.
Expérience
DodgeHit
Character rigging, Animation, Light coding for core game mechanics (2026-09 – Present)
- Character rigging
- Animation
- Light coding for core game mechanics.
Jule Verns : Steam House
Character design, Character rigging (2025-02 – 2025-06)
- Character design
- Character rigging
Fleece to fangs
Prop creation, Rigging of weapons and all mobs (2024-02 – 2024-06)
- Prop creation
- Rigging of weapons and all mobs (excluding bosses)
IT Intern at Micro-logi (2019-06-03 – 2019-06-27)
- Built and repaired client computers
- Provided customer advice on computer equipment
Sales & VR Assistant Intern at Sparkling-Vr (2019-01-03 – 2019-02-27)
- Advised customers on available VR games
- Helped organize team-building events
Technical Intern at Derelek (2018-01-06 – 2018-01-31)
- Implemented cabling and firmware for Airbus and SqyBus systems
Formation
Mastère in Animation Jeux Vidéo 3D – 3is Élancourt (2024)
Bachelor in Animation Jeux Vidéo 3D – 3is Élancourt (2024 – 2024)
Bachelor in Cinéma d'animation 2D/3D – 3is Élancourt (2023 – 2023)