
3D Character Rigger
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Passionate about coding, I explored rigging in Maya through student projects like DodgHit and Jules Verne: The Steam Machine. I enjoy tackling technical challenges, experimenting with 3D tools, and collaborating to bring creative ideas to life. Passionate about character creation and immersive 3D worlds for video games, as well as rigging and coding.
I am also interested in animals (dogs, cats, horses), automotive design, and tailored three-piece suits (Scavini, Pini Parma). I thrive in ambitious creative projects where precision and originality come together.
Character rigging, Animation, Light coding for core game mechanics (2026-09 – Present)
Jule Verns : Steam House
Character design, Character rigging (2025-02 – 2025-06)
Prop creation, Rigging of weapons and all mobs (2024-02 – 2024-06)
IT Intern at Micro-logi (2019-06-03 – 2019-06-27)
Sales & VR Assistant Intern at Sparkling-Vr (2019-01-03 – 2019-02-27)
Technical Intern at Derelek (2018-01-06 – 2018-01-31)
Mastère in Animation Jeux Vidéo 3D – 3is Élancourt (2024)
Bachelor in Animation Jeux Vidéo 3D – 3is Élancourt (2024 – 2024)
Bachelor in Cinéma d'animation 2D/3D – 3is Élancourt (2023 – 2023)