
Abhinand T
I’m a multidisciplinary creative working across motion graphics, AI video, 3D and video editing, with a background in Unreal Engine and game design, taking projects from concept and visual development through production, animation, compositing and final delivery.
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About
I work across 3D, motion graphics, video editing, and AI generative media, moving between them based on what a project actually needs rather than sticking to one lane. Most of my work combines several of these areas, so I'm used to handling different parts of the production myself — from developing an idea and building the visuals to animation, editing, compositing, and final delivery. That's taken me through commercial brand campaigns and TVCs as well as defense-sector visualization work for DRDO.
The projects are very different, but the approach is the same: understand what needs to be made, figure out the best way to make it, and take it through to the finished result.
Experience
3D Artist | CGI & Motion Graphics Designer | Unreal Engine Artist | AI Video Creator | Video Editor at BBP INDIA COMMUNICATION (2025-05 – Present)
- Create 3D animation, CGI, AI-generated video, motion graphics, and edited video content for advertising and digital campaigns across 10+ brand accounts spanning jewelry, textiles, mattresses, F&B, and lifestyle sectors.
- Own the complete production pipeline — concept development, storyboarding, asset creation, animation, compositing, sound design, and final delivery.
- Build content using Unreal Engine, Blender, After Effects, and Premiere Pro, alongside an AI-assisted pipeline (Higgsfield, ChatGPT/Astra, Claude) used for real modeling, texturing, lighting, and animation work — not just a finishing pass.
- Produced campaign content for brands including: Seematti, Kalyan, Vinsmera, Keerthi Nirmal, Kent, Swarnam, Kingsway, SleepSync, Woodon and Milou, across fashion, jewellery, interiors, lifestyle and consumer products.
3D Generalist & Unreal Engine Artist at INNOGENX (2024-04 – 2025-04)
- 3D/CGI visualization for defense-sector clients including DRDO — naval, missile defense, and aerospace systems for public exhibitions.
- Specialized in 3D animation and level design; created and implemented visual effects (FX) in Unreal Engine using Blueprints and the Material Editor, rendering in Unreal Engine 5.
- Handled asset optimization, VFX integration, rigging, and texturing for high-fidelity visuals in large-format, public-facing presentations.
Motion Graphics Artist, 3D Animator at PIXEL POTATO (2023-08 – 2024-03)
- Worked as motion designer, video editor, 3D artist, and social media manager.
- Developed motion graphics, video content, and 3D animations while managing social media campaigns to boost brand engagement and online presence.
Education
Professional Course in Animation & VFX – Arena Animation, Kannur (2020-11 – 2023-07)
Specialization in Game Designing in Unreal Engine 5 – Arena Animation, Kannur (2023-07 – 2024-08)