Bruno Amata
VP & Executive Producer | Strategy & Operations Executive | Product Operations | Scaling High-Growth Digital Products
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About
20+ years leading product strategy and operations in fast-paced, high-growth digital environments. Proven track record driving KPI performance in acquisition, retention, and monetization across mobile, digital, and marketplace platforms. Built and scaled global teams, owned P&L, and delivered complex cross-functional initiatives from concept through live operations.
Equally at home partnering with Product and Engineering as presenting to senior leadership. Thrives without a playbook. Biased toward action, grounded in data, and focused on outcomes over credit.
Experience
VP & Executive Producer at Age of Learning (2021-01 – Present)
- Lead strategy and operations for key digital products serving millions of young learners, owning the full development lifecycle from concept through live operations.
- Built out a studio from scratch of 50+ people in Guadalajara, Mexico, and ran the operations for the organization over two years, establishing team structure, processes, and culture from the ground up.
- Partner with e-commerce and marketing teams on user acquisition, engagement, retention, and monetization strategies across digital platforms.
- Analyze KPIs and user metrics to identify business trends; drive tactical and strategic decisions and report findings to senior leadership.
Executive Producer, Mobile Studios at Behaviour Interactive (2015-01 – 2021-12)
- Drove strategy and operations for multiple simultaneous mobile game titles (iOS, Android), managing complex interdisciplinary teams of 50+ across disciplines.
- Developed product roadmaps and directed overall franchise vision, live update strategy, and new IP development for legacy and greenfield products.
- Owned P&L in partnership with Finance; mitigated costs and maximized revenue through data-informed decisions.
- Led global projects with second and third-party publishing teams across North America, Europe, and Asia.
Senior Producer at Hibernum Creations (2014-01 – 2015-12)
- Managed mobile game development from pre-production through launch, coordinating cross-functional teams and external stakeholders.
- Delivered Cars Daredevil Garage (Disney/Pixar) on schedule, managing brand compliance, milestone deliverables, and team execution.
- Served as primary client liaison, maintaining strong relationships with Disney executives across development milestones.
Senior Producer / PMO at Warner Bros. Games (2012-01 – 2014-12)
- Managed the development of mobile games and cinematic content across iOS, Android, and Amazon platforms for major branded IPs.
- Oversaw business relations, budget management, status reporting, and cross-functional team coordination for unannounced and released titles.
- Introduced scalable planning and scheduling frameworks that improved visibility into delivery timelines and resource allocation.
Senior Production Manager at Disney Online Studios (2010-01 – 2011-12)
- Led production on Club Penguin and related web/mobile titles, collaborating with marketing and product teams on engagement and retention initiatives.
- Partnered with e-commerce team on user acquisition and monetization strategies for Disney's online consumer products.
- Coordinated across multiple disciplines to maintain quality standards and meet Disney's strict brand and compliance requirements.
Producer at Electronic Arts (2004-01 – 2010-12)
- Shipped 15+ titles across FIFA, Tiger Woods PGA Tour, NBA Live, Need for Speed, and Medal of Honor franchises on multiple platforms over six years.
- Established processes within organizational structure and functional teams to achieve delivery and quality goals across simultaneous projects.
- Coordinated production across EA's global network, working with studios in North America, Europe, and Asia on AAA titles.
- Communicated status reports and execution plans regularly to key stakeholders across production, marketing, and publishing.
Education
Bachelor of Technologies – Maximilien Perret Institute of Technology
