Carl Fuller
3D Visualiser
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About
A creative 3D artist with a passion to turning ideas into immersive and visually captivating 3D environments. Skilled across the entirety of the creative process, from the initial concept and modelling through to the intricate processes of lighting, materials, and rendering. Adept at translating an idea into stunning visual content, bringing projects to life through a combination of artistic flair, technical expertise and a meticulous eye for detail.
Over the course of a decade, I've engaged in a diverse array of projects, spanning from interior and exterior visualizations to 4D construction and e-learning programs honing my skills in industry standard software like 3ds max, Unreal Engine and Adobe suite.
Experience
- Creating detailed 3D models including but not limited to residential buildings, boundary treatments, environments or products using industry standard software like 3DS max, AutoCAD, Rhino, 3D vista,
Sketchfab and Unreal Engine 4 and 5.
- Ensuring accuracy and realism in the 3D models using CAD drawings, photo reference and sketched layouts, paying attention to texture, lighting and scale.
- Collaborating with the CEO, project managers, architectual technicians, operations in house and external contractors to understand the project objectives from pre planning stage to final product.
- Responsible for developing and upholding high-quality templates and asset libraries for the broader team to leverage on projects.
- Guide and mentor junior or new team members, offering them constructive feedback and valuable advice.
Education
BSc, CGI: 3D Architecturual and Visualisation I 2014
Bournemonth and Poole University
Awarded First class Hons Degree