3D Artist
Eemerse XR | Dec 2023 - Now
- Creating high-quality low-poly 3d models in Blender & Substance Painter for mobile platforms, AR and XR technologies, running on Unity engine.
- Optimizing 3D assets for mobile performance without compromising visual quality.
- Creating 3D scenes with VFX effects and keyframe animations in Unity using particle system, Shader Graph and C#.
- Collaborating with the art and programming teams using Trello and Discord, to conceptualise virtual 3D scenes designs that resonate with the users.
3D Character Artist
Mastered | Feb 2023 - Oct 2023
- Creating high-quality character assets for games using Zbrush, Blender, Substance Painter, Marvelous Designer, Substance Painter, Marmoset Toolbag and Unreal Engine.
- Collaborating closely with the art director and animators using Slack and Trello, to ensure tasks are completed accurately, and any potential issues are communicated.
- Time management to complete assigned projects within strict deadlines in a fast-paced environment.
- Troubleshooting problems as they arise and constructing solutions to unforeseen design problems on time.
C# Programmer & Unity Developer
Squid Shock Studios | Feb 2022 - Oct 2023
- Coding and implementing gameplay features and systems in Unity engine, using Visual Studio 2022.
- Meeting project deadlines and milestones as determined by the Creative Director and Production.
- Play-testing gameplay and game mechanics to support the creation of high-quality player experiences.
- Working closely with the creative director and lead programmer through Discord and Trello, ensuring tasks are done accurately and addressing any potential issues.
3D Character Artist & Unity Programmer The Witch & The Curse | Dec 2022 - Feb 2023
- Creating and rigging 3D character models in Blender.
- Planning and coordinating the execution of tasks with other artists using Discord and Trello.
- Participating in group reviews to identify and solve both aesthetic and technical development issues.
- Writing code and putting into action gameplay features and systems within the Unity engine, utilizing Visual Studio 2022.