Skip to main content
Gunabalan Lingam

Gunabalan Lingam

MSc Artificial Intelligence graduate with professional software development experience

Talent
Edinburgh, EdinburghMember since December 10, 2025
PythonSQLC#PostgreSQLReinforcement LearningML-AgentsPPOSACTensorBoardOpenAI APIGPT-4FlaskReactTypeScriptVite
·

Hire this person

Send a job offer directly to this candidate

PythonSQLC#PostgreSQLReinforcement Learning

About

MSc Artificial Intelligence graduate with professional software development experience and hands-on experience building AI-powered applications using Python, Flask, OpenAI APIs, and PostgreSQL. Developed an AI-powered resume screening platform and completed an MSc dissertation in reinforcement learning using Unity ML-Agents, PPO, and SAC. Seeking roles in AI/ML engineering, GenAI, Python development, or data engineering.

Experience

Developer at GreyLupa (2025-05 – 2025-09)

  • Designed and developed Lupiq as the startup's primary developer, building the Python Flask backend, PostgreSQL data layer, AI evaluation workflow, and React recruiter dashboard.
  • Integrated Mindee API for resume parsing and GPT-4 through the OpenAI API to evaluate candidates against job profiles, generate structured assessments, and identify strengths and weaknesses.
  • Developed AskLupiq, an LLM-powered candidate review assistant, along with candidate analytics and CSV/PDF reporting features.
  • Developed and deployed GreyLupa's company website using React, TypeScript, Vite, and SCSS.

Game Developer and Game Designer at Mastree (2020-11 – 2021-09)

  • Developed 50+ educational games using Unity, C#, and Construct 3, implementing gameplay mechanics, UI systems, progression, and reusable components for WebGL and mobile.
  • Created playable prototypes from game design requirements and prepared gameplay systems for later art and asset integration.
  • Built reusable systems for level loading, input, UI feedback, and gameplay events to support development across multiple educational games.
  • Co-led a game development team of 7–8 developers, contributing to development planning, design documentation, prototype reviews, and candidate interviews.

Game Programmer at Ogre head studios (2019-09 – 2020-09)

  • Implemented turn-based combat, ability systems, hub-world interactions, and state-driven character logic in Unity and C#.
  • Developed AI behaviours, timing-based gameplay mechanics, and debugging tools for testing combat states, skill timings, and animation events.
  • Debugged and refined gameplay logic, UI events, animations, and performance issues across PC and Android builds.

Education

Master of Science (MSc) in Artificial Intelligence – Heriot-Watt University (2023-01 – 2024-05)

Bachelor of Technology (B.Tech) in Computer Science – Backstage Pass Institute of Gaming and Technology (2016-07 – 2020-07)

Reviews

Related