
Gunabalan Lingam
MSc Artificial Intelligence graduate with professional software development experience
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About
MSc Artificial Intelligence graduate with professional software development experience and hands-on experience building AI-powered applications using Python, Flask, OpenAI APIs, and PostgreSQL. Developed an AI-powered resume screening platform and completed an MSc dissertation in reinforcement learning using Unity ML-Agents, PPO, and SAC. Seeking roles in AI/ML engineering, GenAI, Python development, or data engineering.
Experience
Developer at GreyLupa (2025-05 – 2025-09)
- Designed and developed Lupiq as the startup's primary developer, building the Python Flask backend, PostgreSQL data layer, AI evaluation workflow, and React recruiter dashboard.
- Integrated Mindee API for resume parsing and GPT-4 through the OpenAI API to evaluate candidates against job profiles, generate structured assessments, and identify strengths and weaknesses.
- Developed AskLupiq, an LLM-powered candidate review assistant, along with candidate analytics and CSV/PDF reporting features.
- Developed and deployed GreyLupa's company website using React, TypeScript, Vite, and SCSS.
Game Developer and Game Designer at Mastree (2020-11 – 2021-09)
- Developed 50+ educational games using Unity, C#, and Construct 3, implementing gameplay mechanics, UI systems, progression, and reusable components for WebGL and mobile.
- Created playable prototypes from game design requirements and prepared gameplay systems for later art and asset integration.
- Built reusable systems for level loading, input, UI feedback, and gameplay events to support development across multiple educational games.
- Co-led a game development team of 7–8 developers, contributing to development planning, design documentation, prototype reviews, and candidate interviews.
Game Programmer at Ogre head studios (2019-09 – 2020-09)
- Implemented turn-based combat, ability systems, hub-world interactions, and state-driven character logic in Unity and C#.
- Developed AI behaviours, timing-based gameplay mechanics, and debugging tools for testing combat states, skill timings, and animation events.
- Debugged and refined gameplay logic, UI events, animations, and performance issues across PC and Android builds.
Education
Master of Science (MSc) in Artificial Intelligence – Heriot-Watt University (2023-01 – 2024-05)
Bachelor of Technology (B.Tech) in Computer Science – Backstage Pass Institute of Gaming and Technology (2016-07 – 2020-07)


