Skip to main content
Ishan Patil

Ishan Patil

Spatial Designer

Talent
LondonMember since May 21, 2026
BlenderSketchUpEnvironment artConcept developmentWorld-buildingStoryboardingPBR texturingHard-surface environment designSpatial intelligenceTechnical documentationSite supervisionMEP coordination
·

Hire this person

Send a job offer directly to this candidate

BlenderSketchUpEnvironment artConcept developmentWorld-building

About

Architect turned environment and concept artist with more than 5 years of expertise in architectural practice, real-time environment art, and cinematic world-building. Has a Masters in Cinematic and Videogame Architecture from The Bartlett, UCL. competent at every stage of the production process, from research-driven concept development, world-building, and storyboarding to creating high-fidelity environments using Blender, Unreal Engine 5, and the Substance suite. brings a unique blend of hard-surface environment design, PBR texturing experience, spatial intelligence, and a strong narrative sensibility based on cultural symbolism and speculative world-building.

Experience

Environment Concept Artist at SOUL ATLAS (2026-04 – Present)

  • Creating both organic and hard-surface environments for Naresh's Adventures, a vast original fantasy universe created by more than 180 international creators spanning games, movies, comic books, and music.
  • From the first concept sketch to the final environment designs, the entire world-building pipeline for the city of "L" is being developed, including star-fort urban planning, layered social districts, terrain integration, and narrative spatial logic.
  • Developing concept design for environments and spatial arrangements that strike a compromise between the functional requirements of a shared, multi-media fictional universe and visual narrative.
  • Collaborating with a dispersed creative team and senior stakeholders (Art/Creative Directors) in weekly agile-style feedback loops to ensure narrative and visual coherence throughout the Naresh's Adventures-graphic novel.

Multidisciplinary Designer at STUDIO ASTITVA (2022-11 – Present)

Founded and continued independent practice after Studio 4 Shades, delivering architectural projects and later expanding the studio into digital art and cinematic spatial design following my master's at UCL. Career Break: Oct 2024 – Mar 2025 (Creative Reset & Part-Time Work)

  • Delivered 5+ architectural and interior projects with budgets ranging ₹2M–25M (~£18k–£235k), including boutique resorts and commercial interiors in 2022.
  • Produced 150+ drawings and 80+ final renders supporting concept development, client approvals, and site coordination.
  • Collaborated with Vyoma Design Studio on interior visualization packages, photo-realistic renders, and walkthrough sequences.
  • Built a 300+ element asset & material library to streamline visualization workflows.
  • Developed "Horizon," an animated short film featuring speculative environments; utilized technical art principles to create custom shaders for snow, water, and concrete textures, and optimized asset performance via a displacement-based workflow through Blender, Substance 3D and Unreal Engine 5 (Nanite/Lumen).
  • Current focus: digital environment art, spatial storytelling, and speculative architecture rooted in Indian mythology and symbolic narratives.

Co-Founder & Principal Architect at STUDIO 4 SHADES (2020-11 – 2022-11)

Co-founded and co-managed an architectural and interior design studio start-up with three partners and grew it into a fully operational design studio delivering high-value residential and commercial projects across Maharashtra.

  • Designed and delivered 20+ interior and 5+ architectural projects, ranging from ₹300,000 to 30 million, contributing to a total project portfolio of ₹80 million (~£760k) with an annual turnover of ₹10–12M (~£95k–£115k).
  • Managed a network of 24+ vendors across Pune, Kolhapur–Satara, and Ahmednagar, and coordinated 15+ onsite execution team.
  • Produced 600+ technical drawings and over 2,000 renders across 25+ projects, supporting concept, development, and client presentations with consistent, high-quality output.
  • Managed end-to-end client relationships across 25+ projects, utilizing a consultative approach to translate complex client goals into actionable design needs, while maintaining high-clarity technical documentation for seamless execution by 24+ vendors.
  • Delivered 20+ rapid design iterations (drawings + renders) within 24 hours turnarounds by rigorously prioritizing tasks across competing project demands.
  • Led all phases of the project: from concept design, working drawings, MEP coordination, site supervision, estimation, and handover.
  • Conducted 3–4 site visits per week across multiple active projects, resolving 30–40% of on-site design coordination issues during each visit through timely communication with vendors and contractors.
  • Managed all project finances, client billing, vendor payouts, and team delegation while ensuring clear structural coordination with external consultants.

Architectural Intern at STUDIO HU'MANE (2019-06 – 2019-12)

Worked under Principal Architect Sunil Humane, contributing far beyond the responsibilities of a typical intern through hands-on involvement in design development and project delivery.

  • Contributed to 5+ residential bungalow and 2 resort projects, supporting the team from early concept design through detailed documentation and site coordination.
  • Produced 120+ detailed working drawings and 20+ well-structured 3D models, improving clarity for both design reviews and execution teams.
  • Implemented a parametric and procedural modeling workflow in SketchUp using Warehouse plugins, reducing complex modeling time by ~60% (e.g., spiral staircases from 3 hours to 1 hour) and significantly improving iteration speed for design development.
  • Worked on a high-pressure design deadline: completed 75+ execution drawings within a single 12-hour workday, ensuring timely submission for a Kenya-based residential project.
  • Created visual presentations that strengthened client understanding and improved first-iteration approval rates by about 20%, through clearer storytelling and well-structured drawing sets.
  • Coordinated with contractors and vendors, responded to on-site technical queries, and assisted in designing the studio's website and visual communication.

Education

Master of Architecture (MArch) in Cinematic and Videogame Architecture – The Bartlett School of Architecture, UCL (2023-09 – 2024-09)

Bachelor of Architecture (RIBA Part II Equivalent) in Architecture – University of Pune (2015-07 – 2020-06)

Skills

Spatial Designer

Reviews

Related