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Jack Tatham

Jack Tatham

Graduate Game Designer

Talent
ManchesterMember since September 24, 2026
Unreal EngineUnityMAYA3DS MAXSubstance PainterJiraFigmaGitHubHacknPlanLevel DesignGameplay SystemsPrototypingPlayer-focused Design
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Unreal EngineUnityMAYA3DS MAXSubstance Painter

About

I am a graduate Games Designer with a strong foundation in level design, gameplay systems, prototyping, and player-focused design, developed through both my degree at Manchester Metropolitan University and practical industry experience. Throughout my studies I have built a diverse portfolio of projects that demonstrate my passion for creating engaging gameplay, immersive environments, and memorable player experiences. I am proficient in Unreal Engine, Unity, Maya, 3ds Max, Substance Painter, and collaborative development tools including Jira, GitHub, Figma, and HacknPlan.

I enjoy taking projects from the initial concept stage through to implementation, continually refining designs through playtesting and user feedback to create intuitive and enjoyable gameplay. My industry experience includes a placement with Playdemic, where I worked alongside QA and Design teams to test gameplay, identify bugs, and contribute ideas for future features and level concepts. In June 2026, I was also invited to appear on The Apprentice as a game playtester, evaluating games created by the candidates and providing feedback on gameplay, usability, and opportunities for improvement.

I am a creative, motivated, and detail-oriented designer who enjoys collaborating with others, solving design challenges, and continually developing my skills. I am now looking for an opportunity to begin my career within the games industry, where I can contribute to innovative projects while continuing to grow as a Game Designer and Level Designer.

Experience

Front of House at KingPins (2024-06 – Present)

  • Deliver excellent customer service in a busy entertainment venue.
  • Process food and beverage orders while ensuring a positive guest experience.
  • Maintain high standards of cleanliness and presentation throughout the venue.
  • Resolve minor technical issues and customer enquiries efficiently.
  • Work collaboratively with colleagues to ensure smooth daily operations.

Sales Assistant at The Card Factory (2023-04 – 2024-06)

  • Delivered excellent customer service and processed transactions efficiently.
  • Assisted with stock replenishment and maintaining product displays throughout the store.
  • Supported stock control processes, including monitoring and recording inventory levels.
  • Responded to customer enquiries and resolved queries in a professional and friendly manner.
  • Contributed to the smooth day-to-day operation of a busy retail environment.

Sales Assistant at The Card Factory (2021-10 – 2022-05)

Sales Assistant at Schuh (2022-05 – 2023-04)

  • Delivered excellent customer service, assisting customers with product selection and purchases.
  • Processed transactions accurately and efficiently in a busy retail environment.
  • Organised and maintained stockroom inventory, ensuring new deliveries were processed promptly.
  • Replenished and merchandised stock on the shop floor to maintain store presentation standards.
  • Responded to customer enquiries and resolved issues in a professional and friendly manner.

QA & Level Design Placement at Playdemic (2023-01)

  • Tested gameplay content and identified bugs.
  • Worked alongside QA and Level Design teams.
  • Developed concepts for future levels and gameplay features.

Education

BSc (Hons) in Games Design – Manchester Metropolitan University (2023 – 2026)

Pearson BTEC Level 3 National Extended Diploma in Games Design – Trafford College (2021 – 2023)

GCSE in Multiple – St Antony's Roman Catholic High School (2016 – 2021)

Skills

Graduate Game Designer

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