Systems and Gameplay Designer
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Systems and Gameplay Designer with over 8 years of industry experience across Unreal Engine and Unity. Specializing in combat mechanics, systemic progression loops, and UX design, with a proven track record of taking complex features from rapid prototype to final balance. Experienced in leading cross-disciplinary teams, managing live-service content drops, and mentoring junior talent while maintaining a strong focus on gameplay feel and player psychology.
Game Designer - '83 the Game - Blue Dot Games - London UK/Remote
(2025-03)
Game Designer - TerraTech, TerraTech Worlds & other unannounced titles - Payload Studios - London, UK
(2019-09 - 2025)
Junior Designer - TerraTech & other unannounced titles - Payload Studios - London, UK
(2019-03 - 2019-09)
QA Tester - TerraTech & other unannounced titles - Payload Studios - London, UK
(2018-06 - 2019-03)
QA Tester - Elite Dangerous, Elite Dangerous: Horizons & Planet Coaster - Frontier Developments - Cambridge, UK
(2015-08 - 2018-06)
BA - Digital Media Design - London College of Communication, University of the Arts London (2008 - 2013)
Kingsbury High School (2001 - 2008)