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Luigi Istratescu

Luigi Istratescu

Game Developer

Talent
AshteadMember since April 13, 2026
C++OpenGLMSAA (Multisample Anti-Aliasing)Blinn-Phong LightingBloom EffectBlender 3DTCP Server ImplementationPerformance OptimizationVRAM ManagementVisual Studio Community 2026
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C++OpenGLMSAA (Multisample Anti-Aliasing)Blinn-Phong LightingBloom Effect

About

Self-taught game developer with 5 years of graphics programming experience and 2 years spent developing a custom 3D game engine in C++ and OpenGL. Experienced in 3D modeling with Blender, performance optimization, and TCP server implementation. Currently preparing game for Steam release with free demo.

Experience

Game Developer at Self-employed (2022 – Present)

Developed and architected a custom 3D game engine in C++ and OpenGL for personal project The Sunlit Kingdom. Implemented advanced graphics features and optimized performance for VRAM efficiency.

  • Built custom OpenGL engine from scratch in C++
  • Implemented MSAA (Multisample Anti-Aliasing)
  • Implemented directional shadows
  • Implemented Blinn-Phong lighting with Diffuse, Specular, and Emission support
  • Implemented Bloom effect
  • Developed basic TCP server implementation for global leaderboards
  • Created 3D flipbook animation system using glDrawElementsBaseVertex to avoid skinning
  • Implemented dynamic map-based loading/unloading to manage VRAM usage (max 3.7GB per map)
  • Optimized rendering to single draw call for most objects with minimal instancing
  • Created all 3D models in Blender
  • Developed UI entirely in C++ without external libraries

Hotel and Construction Worker at Various

Prior work experience in hospitality and construction industries (unrelated to game development).

Education

Game Development, Graphics Programming, C++ – Self-taught

Skills

Game Developer

Reviews

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