Luigi Istratescu
Game Developer
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About
Self-taught game developer with 5 years of graphics programming experience and 2 years spent developing a custom 3D game engine in C++ and OpenGL. Experienced in 3D modeling with Blender, performance optimization, and TCP server implementation. Currently preparing game for Steam release with free demo.
Experience
Game Developer at Self-employed (2022 – Present)
Developed and architected a custom 3D game engine in C++ and OpenGL for personal project The Sunlit Kingdom. Implemented advanced graphics features and optimized performance for VRAM efficiency.
- Built custom OpenGL engine from scratch in C++
- Implemented MSAA (Multisample Anti-Aliasing)
- Implemented directional shadows
- Implemented Blinn-Phong lighting with Diffuse, Specular, and Emission support
- Implemented Bloom effect
- Developed basic TCP server implementation for global leaderboards
- Created 3D flipbook animation system using glDrawElementsBaseVertex to avoid skinning
- Implemented dynamic map-based loading/unloading to manage VRAM usage (max 3.7GB per map)
- Optimized rendering to single draw call for most objects with minimal instancing
- Created all 3D models in Blender
- Developed UI entirely in C++ without external libraries
Hotel and Construction Worker at Various
Prior work experience in hospitality and construction industries (unrelated to game development).
Education
Game Development, Graphics Programming, C++ – Self-taught

