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Petrisor Varvara

Petrisor Varvara

Junior Character Artist

Talent
LeicesterMember since June 12, 2026
Looking for a jobZBrushMaya3ds MaxMarvelous DesignerSubstance PainterSubstance DesignerCustom Shader creationUnreal EngineMarmosetXGenXNormal3DCoatHigh-to-low poly bakingGame-ready topologyUV optimizationGS CurveTools
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Looking for a jobZBrushMaya3ds MaxMarvelous Designer

About

Highly motivated Junior Character Artist with a strong foundation in game-ready character production. Passionate about creating stylized and narrative-driven designs with a focus on technical optimization and artistic form. A collaborative team player eager to apply feedback and grow within an immersive VR-focused environment.

Experience

Character Artist

Hair Creation Project

  • Advanced Hair Workflow: Managed end-to-end hair production using XGen and GS CurveTools, ensuring fidelity while maintaining strict engine performance requirements.
  • Pipeline Management: Demonstrated workload management by iterating through complex hair placement and styling workflows to meet project specifications.

Character Artist

Gangster Character Project

  • Pipeline Development: Designed and executed a game-ready character pipeline, including high-to-low poly baking and engine implementation.
  • Technical Art: Engineered custom character shaders and implemented transitional meshes for ocular anatomy to enhance visual realism.
  • Garment Production: Utilized Marvelous Designer to create realistic garments with dynamic fabric behavior and optimized topology.

Character Artist

Dorothy Project

  • Stylized Artistry: Sculpted high-poly stylized characters, focusing on expressive form and silhouette.
  • Integration: Verified all assets against technical requirements for Unreal Engine, balancing artistic detail with engine efficiency.

Character Artist

University Collaborative Project

  • Collaboration: Partnered with rigging/animation teams to ensure meshes met technical deformation and animation requirements.
  • Asset Tracking: Utilized documentation tools to track progress and hit development milestones within a team environment.
  • Feedback Loop: Actively participated in iterative, feedback-driven reviews to maintain consistent visual quality across all team assets.

Education

BA (Hons) - Game Art - De Montfort University

Skills

Junior Character Artist

Reviews

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