Petrisor Varvara
Junior Character Artist
Talent
LeicesterMember since June 12, 2026
Looking for a jobZBrushMaya3ds MaxMarvelous DesignerSubstance PainterSubstance DesignerCustom Shader creationUnreal EngineMarmosetXGenXNormal3DCoatHigh-to-low poly bakingGame-ready topologyUV optimizationGS CurveTools
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Looking for a jobZBrushMaya3ds MaxMarvelous Designer
About
Highly motivated Junior Character Artist with a strong foundation in game-ready character production. Passionate about creating stylized and narrative-driven designs with a focus on technical optimization and artistic form. A collaborative team player eager to apply feedback and grow within an immersive VR-focused environment.
Experience
Character Artist
Hair Creation Project
- Advanced Hair Workflow: Managed end-to-end hair production using XGen and GS CurveTools, ensuring fidelity while maintaining strict engine performance requirements.
- Pipeline Management: Demonstrated workload management by iterating through complex hair placement and styling workflows to meet project specifications.
Character Artist
Gangster Character Project
- Pipeline Development: Designed and executed a game-ready character pipeline, including high-to-low poly baking and engine implementation.
- Technical Art: Engineered custom character shaders and implemented transitional meshes for ocular anatomy to enhance visual realism.
- Garment Production: Utilized Marvelous Designer to create realistic garments with dynamic fabric behavior and optimized topology.
Character Artist
Dorothy Project
- Stylized Artistry: Sculpted high-poly stylized characters, focusing on expressive form and silhouette.
- Integration: Verified all assets against technical requirements for Unreal Engine, balancing artistic detail with engine efficiency.
Character Artist
University Collaborative Project
- Collaboration: Partnered with rigging/animation teams to ensure meshes met technical deformation and animation requirements.
- Asset Tracking: Utilized documentation tools to track progress and hit development milestones within a team environment.
- Feedback Loop: Actively participated in iterative, feedback-driven reviews to maintain consistent visual quality across all team assets.
Education
BA (Hons) - Game Art - De Montfort University
Skills
Junior Character Artist