Raphael Lima
3D Animator | Character & Cinematic Animation
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About
3D Animator with more than five years of full-time experience in character animation and over 11 years of overall experience in 3D and CG production. This includes more than four years working on AAA game productions at Waterproof Studios. Strong in keyframe animation, motion-capture editing and polish, body mechanics, dialogue-driven performance and facial animation. Experienced in international remote-production pipelines using Maya and MotionBuilder.
Experience
3D / Character Animator at Waterproof Studios (2022-03 – Present)
- Create and polish character, cinematic and cutscene animation across multiple released AAA titles using Maya and MotionBuilder, combining motion-capture workflows with keyframe animation.
- Clean up, retarget, edit and polish mocap performances with focus on body mechanics, weight, timing, posing, acting and character intent.
- Contribute across body and facial animation workflows, including dialogue-driven cinematic performance and facial animation on studio productions.
3D Animator at Rede Globo (2017-03 – 2022-03)
- Character animation, mocap editing and camera animation in Maya for television and broadcast productions; additional crowd-simulation support with Golaem when required.
Character Animator - Freelance at Independent (2016-01 – 2017-02)
- Character animation for television series, advertising and smaller commercial productions.
Crowd TD / 3D Generalist at Rede Record (2015 – 2015)
Co-Founder / 3D Generalist at Framebox Studio (2014 – 2014)
3D Generalist at Unloop Filmes (2011 – 2013)
Character Animator at UPX Studio (2011 – 2011)
3D Generalist at Studio Ideosfera (2011 – 2011)
Education
Animation – Animation Flow - Animation School (2020 – 2022)
Animation – Onfire - Animation School (2016 – 2018)
Bachelor's Degree in Visual Arts – Faculdade Pestalozzi, Rio de Janeiro (2007 – 2007)
English – English Course - Vancouver, Canada (2010 – 2010)