Stephen McCoy
3D Artist
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About
Seasoned industry professional with 8 years of experience in games and real-time development. Expertise in the use of 3Ds Max, Zbrush, Photoshop, Substance Painter, Unity and offline render engines. Ability to generate high quality game ready characters and assets to requested design, constraints and target audience.
A strong technical background, complemented by a record of mentoring and collaboration with smaller teams. Contributed to standout projects for SEGA, Lucas Films, Hasbro and LEGO. Eager to undertake a new array of challenges within industry production and collaborate with other artists to create something truly groundbreaking.
Experience
Senior 3D Designer - Designbytouch - 3 Years
- Led various projects in producing high quality marketing material, animations and renders for well-known clients/brands such as Marvel, Star Wars and Sonic.
- Responsible for ideation, 3D modelling and look development of internal toy/game assets both organic and hard surface.
- Designed various rigs and animations of vehicles/characters for rendering in Redshift and Unity.
- Guided and supported junior team members with their emerging skillsets enabling their input to elevate the final delivery.
- Reworked character creation and animation pipelines, improving production output and quality for longer term projects.
- Provided brainstorming input for numerous play related toy and game concepts.
- Responsible for creation, optimisation and implementation of both inhouse and outsourced prop models/textures.
- Developed and deployed physically accurate non-modular levels with fully interactable surfaces in Unity.
- Maintained an extensive content library from it's backend production to final deployment for user interaction.
- Mentored junior teammates in technical aspects of production and Unity plug-ins.
- Responsible for efficient UVing and texturing of hard surface assets.
- Created Unique designs for character real-time hair meshes and high resolution hair grooms in Xgen.
- Responsible for 3D asset management and optimisation.
- Production of Materials and node based shader design for virtual reality visualisation (HTC Vive).
- Provided solutions to workflow and compatibility problems amongst created assets and coordinated projects with a team of diverse 3D disciplines.
Education
BA (hons) Computer and Video Games
Solent University, Southampton
2013 - 2016