Quality Assurance Tester
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I’m a QA tester with strong experience in testing complex systems, improving workflows, and working closely with developers, artists, and teams across multiple studios. I enjoy solving problems, spotting issues early, and helping projects move forward smoothly. I communicate clearly, stay calm under pressure, and work well with others. I’m reliable, detail-focused, quick to learn new tools, and always looking for ways to make testing more efficient and straightforward.
I have over five years of professional QA experience across both Core QA and Embedded QA roles, working in large, complex, and fast-moving development environments. I’ve tested systems at every level — from feature and gameplay testing to deep editor-level validation — and I’m confident identifying issues early, improving workflows, and supporting teams through demanding release cycles.
I’ve collaborated closely with developers, artists, designers, and multi-studio QA teams, and I’m known for clear communication, strong attention to detail, and staying calm under pressure. I also designed an automated FlowGraph testing suite that improved efficiency and consistency across the Vehicle Art pipeline, showcasing my problem-solving skills and automation mindset.
Overall, I bring reliability, curiosity, teamwork, and a strong technical foundation to every project I work on.
I hold an MA in Game Development from the University of Bolton (2017), following a BSc (Hons) in Games Design with a 2:1 classification from the same university (2015). These degrees gave me a strong foundation in game development, design principles, and technical problem-solving, all of which supported my transition into professional QA roles.