Todea Selena
Creative 3D Artist and Designer
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About
Creative 3D Artist and Designer with professional experience creating environments and production-ready visual assets. Skilled in applying colour theory, material selection, texture development and composition to create cohesive, environments. Experienced collaborating with clients and multidisciplinary teams to translate concepts into high-quality visual outcomes. Passionate about interior design and creating functional spaces that bring creativity and practical solutions.
Experience
Game Development Tools Researcher - Prolific
(2026-03)
- Analysed workflows and usability of game engines and development tools to identify limitations and potential improvements.
- Contributed from a game design perspective to help evaluate emerging tools used in modern game development pipelines such as GitHub and Unreal Engine.
3D Specialist - Invisible Technologies
(2025-08)
- Designed and developed 3D assets with strong attention to colour harmony and realistic textures.
- Collaborated closely with clients to interpret creative briefs and translate design concepts into polished visual solutions.
- Produced clear visual documentation and design annotations to improve communication throughout project development.
3D Artist - Two Point Studios
(2023-01 - 2023-05)
- Designed and optimized 3D assets in Maya for Unity in collaboration with Two Point Studios
- Maintained art style consistency and collaborated with studio developers.
- Improved asset pipeline and deliver game-ready models.
2D Artist - Episode Mobile
(2022-02 - 2022-11)
- Created bespoke artwork using colour, typography and composition to communicate client requirements.
- Developed artwork that maintained visual consistency while adapting to different artistic styles.
- Managed multiple creative projects simultaneously while meeting quality standards and deadlines.
Education
BA (Hons) - Games Design - UNIVERSITY FOR THE CREATIVE ARTS (UCA) (2022-09 - 2025-06)