Dedicated to quality in delivery
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Collaborating with the heads of IT and Development to establish stronger QA practices to improve the quality and reliability of the product. Conducting quality & feedback checks, testing and monitoring of issues found in development and live environments. Included scoping automation efforts for a rapidly changing platform utilising Playwright.
QA Analyst at FleetCheck (2025-06 – Present)
Collaborating with the heads of IT and Development to establish stronger QA practices to improve the quality and reliability of the product. Conducting quality & feedback checks, testing and monitoring of issues found in development and live environments. Included scoping automation efforts for a rapidly changing platform utilising Playwright.
QA Analyst at Jagex (2023-06 – 2025-06)
Engaged in many avenues of testing including regression, functionality, compliance and exploratory testing. Utilised testing tools such as Xray for execution and management & JIRA for sprint planning and progress tracking. I have also conducted work using the in house coding platform Runescript, a java based programming language.
During this time I have worked on many LiveOps projects and Episodic projects notably the Halloween "Harvest Hollow" event in 2024 and the 110 Runecrafting skilling update.
Embedded QA Analyst at Firesprite (2020-11 – 2022-03)
Cross-platform testing between PC and console on an established IP. Raising and re-testing bugs using ADO, Building detailed QA health reports for each milestone reached & working with the QA team across projects to create comprehensive testing information and resources shared via Confluence. I have also had some experience conducting SCRUM meetings and managing bug lists for tracking and impact analysis.
Masters in Computer Game Development – University of Central Lancashire (2014-09 – 2018-07)