
Tyrone Stevens
Junior 3D Artist / 3D Modeller
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About
Junior 3D Artist / 3D Modeller with a professional software engineering background and a BSc in Computer Games Development. Over the last 6 months, I have been developing a personal low-poly game project and creating the original 3D assets for it in Blender, focusing on clean silhouettes, readable forms, asset reuse, and real-time performance. I have also completed practical 3D modelling work outside of the game project, including interior and exterior prefab extension models for a client-facing website and a bespoke 3D-print-ready air vent model built to precise real-world measurements.
My background in simulation, IoT, and game-development software gives me strong technical discipline, with experience in Unreal Engine, Unity, debugging, version control, and production codebases. Now seeking a 3D modelling, prop art, environment art, or junior game art role.
Experience
Software Engineer, IoT / Data Platforms at MSI Works (2024-09 – Present)
- Developed HUBi Gateway in Java, supporting BACnet, Modbus, and MQTT communications for live device data and integrations.
- Integrated platform functionality with Azure Cosmos DB and Azure Functions; built a non-cloud version using MongoDB and C# adaptations.
- Developed HUBi Portal/webserver using TypeScript, nginx, and Let's Encrypt; delivered validation tooling for device data integrity.
- Strengthened production habits relevant to technical art and game teams, including debugging, documentation, version control, and reliable delivery.
Software Engineer, Building Systems at Onnec iQ / ExcelRedstone (2022-03 – 2024-09)
- Developed device integration software and tooling in a smart buildings context, including a BACnet gateway for bespoke device communications.
- Created validation tools for smart building data integrity and integrated an Asset Management system for Standard Chartered Bank.
- Worked with long-lived systems, client requirements, and production delivery expectations.
Software Engineer, Combat Simulation at Lockheed Martin CATT (2016-05 – 2020)
- Delivered real-time simulation software for defence training systems, including behaviour and functionality for simulated weaponised vehicles.
- Built standalone tooling for simulation messages and battle cues; implemented targeting and visual features, including LRF visuals and safety controls.
- Maintained and upgraded a long-lived codebase while supporting live use, integration, testing, and design documentation.
Interactive / VR Development at UKDSC (2018 – 2020)
- Built a collaborative VR environment in Unreal Engine and set up 4x VIVE Pro headsets in a tracked workspace.
- Delivered interactive scenario visualisation work in Unity, combining engine work, interactive design, and real-time visualisation.
Education
BSc (Hons) in Computer Games Development – University of Westminster (2011 – 2015)
