
Junior 3D Artist / 3D Modeller
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Junior 3D Artist / 3D Modeller with a professional software engineering background and a BSc in Computer Games Development. Over the last 6 months, I have been developing a personal low-poly game project and creating the original 3D assets for it in Blender, focusing on clean silhouettes, readable forms, asset reuse, and real-time performance. I have also completed practical 3D modelling work outside of the game project, including interior and exterior prefab extension models for a client-facing website and a bespoke 3D-print-ready air vent model built to precise real-world measurements.
My background in simulation, IoT, and game-development software gives me strong technical discipline, with experience in Unreal Engine, Unity, debugging, version control, and production codebases. Now seeking a 3D modelling, prop art, environment art, or junior game art role.
Software Engineer, IoT / Data Platforms at MSI Works (2024-09 – Present)
Software Engineer, Building Systems at Onnec iQ / ExcelRedstone (2022-03 – 2024-09)
Software Engineer, Combat Simulation at Lockheed Martin CATT (2016-05 – 2020)
Interactive / VR Development at UKDSC (2018 – 2020)
BSc (Hons) in Computer Games Development – University of Westminster (2011 – 2015)