Programmer
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I am an experienced Game Developer specializing in Unity, gameplay mechanics, optimization, and API integration. Skilled in C#, ECS, game physics, and UI/UX, I thrive on creating engaging and high-performance gaming experiences. Passionate about innovation, I continuously explore new techniques to push the boundaries of game development.
I am experience in gameplay mechanics development, API integration, and performance optimization,
my various projects, building interactive game systems and ensuring smooth user experiences. Most recently, I developed an optimized game architecture using Unity’s ECS (Entity Component System) to enhance performance and scalability.
A graduate of Vocational High School (SMK) majoring in Quality Control, with a strong foundation in quality assurance and industrial processes. Currently pursuing a Bachelor’s degree in Informatics Engineering at Universitas Terbuka, expected to graduate in 2026. Focused on software development, programming, and information technology, with hands-on experience in Unity-based projects and API integration.