Lewati ke konten utama
Patrick Alexander

Patrick Alexander

Game developer who builds things solo, gets them stable, and keeps iterating until they feel right

Talenta
SurabayaAnggota sejak 28 Agustus 2026
UnityC#Unreal Engine 5BlueprintsOculus SDKVuforiaGame DesignGameplay SystemsGitHubNotionJavaHTMLCSSJavaScriptAstro JSTailwind CSS
·

Sewa orang ini

Kirim tawaran pekerjaan langsung ke kandidat ini

UnityC#Unreal Engine 5BlueprintsOculus SDK

Tentang

Game developer who builds things solo, gets them stable, and keeps iterating until they feel right. 3+ years working in Unity (C#) and Unreal Engine 5 across gameplay systems, VR hand-tracking, and AR mobile prototypes. Independently developed a full UE5 game from scratch as a thesis project, graded A. Led QA across 10+ titles delivered with zero critical issues at event launch.

Comfortable owning problems regardless of scope, learning fast in unfamiliar territory, and contributing to a team that cares about the quality of what it builds. Looking to grow inside a studio where quality and craft matter as much as the deadline.

Pengalaman

Game Programmer Intern - Community Engagement - Petra Christian University

(2024-07 - 2024-12)

  • Built an exploration game prototype in Unreal Engine 5, including billiard minigame, shop system and save/load functionality, scoped directly from community stakeholder briefs and achieving 92% alignment with the stakeholders to defined learning objectives.
  • Pitched the prototype to community stakeholders, showing how gameplay mechanics could replace traditional learning methods and securing sign-off on the project's educational approach.

Lecturer Assistant - Petra Christian University

(2024-02 - 2025-07)

  • Assisted in delivering Computer Graphics instruction to 45 third-year students, supporting classroom management and hands-on lab sessions throughout the semester.
  • Guided 20-40 students per session in debugging and validating graphics programs, achieving a 90% task completion rate across all assessed sessions.
  • Ran one-on-one debugging sessions for students stuck on assignments, diagnosing root causes rather than just fixing symptoms to build lasting understanding.

Laboratory Assistant - Petra Christian University

(2025-01 - 2025-07)

  • Configured and maintained lab systems for 100+ students across 10+ weekly sessions, achieving zero recorded disruptions during practical work throughout the semester.
  • Supported lecturers during exams and school visits by pre-configuring hardware, software, and application requirements, ensuring every session started on time with no setup delays.

Leader of Special Team - Informatics Rally Games and Logic

(2023-12 - 2024-10)

  • Led 7 developers to design and deliver 10+ educational games for 80+ participating teams, delivering all titles on schedule with zero critical issues at launch.
  • Owned hands-on QA across all 10+ titles, personally playtesting builds, identifying bugs, and resolving first-pass fixes before escalating unresolved issues to developers.
  • Coordinated feedback loops between development and testing teams, reviewing game builds, flagging instability issues, and driving iterative fixes until each title met release standards.

Coordinator of IT Game Division - Informatics Rally Games and Logic

(2022-12 - 2023-11)

  • Coordinated 10 developers across 20+ concurrent mini-game projects, running weekly check-ins to catch problems early and keep submissions on schedule.
  • Reviewed 20+ game submissions for stability and playability, conducting hands-on playtests and leading design reviews to catch issues before they reached players.
  • Coordinated the first post-COVID in-person edition across 9 divisions, delivering a university-scale competition for 100 teams and 300+ participants with no major operational issues.

Pendidikan

Bachelor of Computer Science - Informatics - Universitas Kristen Petra (2021-07 - 2025-07)

Keterampilan

Game developer who builds things sologets them stableand keeps iterating until they feel right

Ulasan