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Aabid Khatri

Aabid Khatri

Game developer

Talent
BengaluruMember since April 21, 2026
C# in UnityUnity UIHTMLCanvaMicrosoft OfficeCommunicationTime ManagementCollaborationunreal engineunityai
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C# in UnityUnity UIHTMLCanvaMicrosoft Office

About

Game Developer with experience in building 2D and 3D games using Unity and C# scripting, along with a strong foundation in Python, and SQL. Skilled in game mechanics, UI systems, and AI fundamentals, with additional project experience in data modeling and embedded systems. Recognized for teamwork, problem-solving, and consistent academic excellence, with a passion for creating engaging and immersive gameplay experiences.

Experience

Game Developer at Pixel Tile (2025-10 – 2025-11)

Developed a 2D Unity platformer with movement, combat, ladders, enemies, and collectibles; built and published 3 playable levels on Unity Play.

  • Developed a 2D Unity platformer with movement, combat, ladders, enemies, and collectibles
  • Built and published 3 playable levels on Unity Play

Game Developer - Snow Surfer (2025-09 – 2025-10)

Created a 2D snowboarding game in Unity with player selection, rotation-based scoring, timed power-ups, and dynamic particle effects for snow and collisions. Designed responsive WASD controls and speed/rotation power logic to enhance player experience.

  • Created a 2D snowboarding game in Unity with player selection, rotation-based scoring, timed power-ups, and dynamic particle effects
  • Designed responsive WASD controls and speed/rotation power logic to enhance player experience

Medical Cost Prediction Model (2025-08 – 2025-09)

As part of a team of three, I coded and implemented a Bayesian Regression model in Python to predict healthcare costs. I worked on data preprocessing, model training, and testing, while also contributing to project documentation. Through this project, I strengthened my skills in Python programming, statistics, and teamwork.

  • Coded and implemented a Bayesian Regression model in Python to predict healthcare costs
  • Worked on data preprocessing, model training, and testing
  • Contributed to project documentation
  • Strengthened skills in Python programming, statistics, and teamwork

Game Developer - Delivery Dash (2025-08 – 2025-09)

2D delivery game where the player drives an ice-cream truck to pick up and deliver packages across a monster village. Implemented package pickup/delivery logic with particle effects, speed boosts with UI feedback, and collision-based speed reset for balanced gameplay flow.

  • Developed 2D delivery game with ice-cream truck mechanics
  • Implemented package pickup/delivery logic with particle effects
  • Added speed boosts with UI feedback and collision-based speed reset

Game Developer - One Touch Ball (2025-06 – 2025-07)

A 3D endless runner using tap-based input to change direction on a zigzag path. Implemented a falling tile system, follow camera logic, and PlayerPrefs for score saving, with a responsive Game Over UI flow.

  • Created 3D endless runner with tap-based input mechanics
  • Implemented falling tile system and follow camera logic
  • Added PlayerPrefs for score saving and responsive Game Over UI

Game Developer - Candy Catcher (2025-06 – 2025-06)

A 2D collectible game with randomized falling candies, health tracking via UI hearts, and collision-triggered score updates. Built a complete game loop with scene transitions, prefab management, and menu-based navigation.

  • Created 2D collectible game with randomized falling candies
  • Implemented health tracking via UI hearts and collision-triggered score updates
  • Built complete game loop with scene transitions and prefab management

Game Developer - Dodge Block (2025-06 – 2025-06)

A 2D mobile dodge game using touch-based horizontal movement to avoid falling blocks. Incorporated dynamic obstacle spawning, collision handling, and restart flow through UI state transitions and scene reloads.

  • Developed 2D mobile dodge game with touch-based horizontal movement
  • Incorporated dynamic obstacle spawning and collision handling
  • Implemented restart flow through UI state transitions and scene reloads

RFID-Based Attendance System (2025-02 – 2025-03)

Built an Arduino-powered system to automate student attendance, coding RFID functionality for scanning and record keeping. Integrated both hardware and software into a fully functional prototype that demonstrated practical application of embedded systems.

  • Built Arduino-powered system to automate student attendance
  • Coded RFID functionality for scanning and record keeping
  • Integrated hardware and software into fully functional prototype

Education

Diploma in Computer Science – VET BVL Polytechnic (2023-08 – 2026-04)

Skills

Game developer

Reviews

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