
Aabid Khatri
Game developer
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About
Game Developer with experience in building 2D and 3D games using Unity and C# scripting, along with a strong foundation in Python, and SQL. Skilled in game mechanics, UI systems, and AI fundamentals, with additional project experience in data modeling and embedded systems. Recognized for teamwork, problem-solving, and consistent academic excellence, with a passion for creating engaging and immersive gameplay experiences.
Experience
Game Developer at Pixel Tile (2025-10 – 2025-11)
Developed a 2D Unity platformer with movement, combat, ladders, enemies, and collectibles; built and published 3 playable levels on Unity Play.
- Developed a 2D Unity platformer with movement, combat, ladders, enemies, and collectibles
- Built and published 3 playable levels on Unity Play
Game Developer - Snow Surfer (2025-09 – 2025-10)
Created a 2D snowboarding game in Unity with player selection, rotation-based scoring, timed power-ups, and dynamic particle effects for snow and collisions. Designed responsive WASD controls and speed/rotation power logic to enhance player experience.
- Created a 2D snowboarding game in Unity with player selection, rotation-based scoring, timed power-ups, and dynamic particle effects
- Designed responsive WASD controls and speed/rotation power logic to enhance player experience
Medical Cost Prediction Model (2025-08 – 2025-09)
As part of a team of three, I coded and implemented a Bayesian Regression model in Python to predict healthcare costs. I worked on data preprocessing, model training, and testing, while also contributing to project documentation. Through this project, I strengthened my skills in Python programming, statistics, and teamwork.
- Coded and implemented a Bayesian Regression model in Python to predict healthcare costs
- Worked on data preprocessing, model training, and testing
- Contributed to project documentation
- Strengthened skills in Python programming, statistics, and teamwork
Game Developer - Delivery Dash (2025-08 – 2025-09)
2D delivery game where the player drives an ice-cream truck to pick up and deliver packages across a monster village. Implemented package pickup/delivery logic with particle effects, speed boosts with UI feedback, and collision-based speed reset for balanced gameplay flow.
- Developed 2D delivery game with ice-cream truck mechanics
- Implemented package pickup/delivery logic with particle effects
- Added speed boosts with UI feedback and collision-based speed reset
Game Developer - One Touch Ball (2025-06 – 2025-07)
A 3D endless runner using tap-based input to change direction on a zigzag path. Implemented a falling tile system, follow camera logic, and PlayerPrefs for score saving, with a responsive Game Over UI flow.
- Created 3D endless runner with tap-based input mechanics
- Implemented falling tile system and follow camera logic
- Added PlayerPrefs for score saving and responsive Game Over UI
Game Developer - Candy Catcher (2025-06 – 2025-06)
A 2D collectible game with randomized falling candies, health tracking via UI hearts, and collision-triggered score updates. Built a complete game loop with scene transitions, prefab management, and menu-based navigation.
- Created 2D collectible game with randomized falling candies
- Implemented health tracking via UI hearts and collision-triggered score updates
- Built complete game loop with scene transitions and prefab management
Game Developer - Dodge Block (2025-06 – 2025-06)
A 2D mobile dodge game using touch-based horizontal movement to avoid falling blocks. Incorporated dynamic obstacle spawning, collision handling, and restart flow through UI state transitions and scene reloads.
- Developed 2D mobile dodge game with touch-based horizontal movement
- Incorporated dynamic obstacle spawning and collision handling
- Implemented restart flow through UI state transitions and scene reloads
RFID-Based Attendance System (2025-02 – 2025-03)
Built an Arduino-powered system to automate student attendance, coding RFID functionality for scanning and record keeping. Integrated both hardware and software into a fully functional prototype that demonstrated practical application of embedded systems.
- Built Arduino-powered system to automate student attendance
- Coded RFID functionality for scanning and record keeping
- Integrated hardware and software into fully functional prototype
Education
Diploma in Computer Science – VET BVL Polytechnic (2023-08 – 2026-04)



