Level Designer | Lighting & Cinematic Artist | Unreal Engine 5
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Level Designer specializing in atmospheric lighting and cinematic environment design in Unreal Engine 5. Skilled in crafting mood-driven spaces using Sky Atmosphere, volumetric fog, and dynamic lighting systems, paired with a strong 3D modeling and texturing foundation from 3ds Max. Focused on building immersive worlds where lighting and level layout work together to tell a story — currently developing a stylized cinematic dungeon environment exploring dual-source lighting and atmospheric depth.
Continuously sharpening both the technical and artistic sides of real-time environment art.
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