Game Designer at Pole to Win International (PTW) (2023-01 – 2024-12)
- Boomheads — Action/Maze Game (PC/Console, Unreal Engine): Authored and maintained the full GDD throughout development, aligning vision across design, art, and audio teams.
- Defined level layouts for challenging mazes and action sequences, directly improving player engagement.
- Provided structured feedback on sound design and art direction to ensure cohesive aesthetic and gameplay feel.
- BulletHell — Action/Roguelike (PC/Console, Unreal Engine): Designed and balanced core roguelike systems including combat flow, enemy variety, and encounter scaling.
- Managed GDD, milestone tracking, and feature lists; coordinated art references to keep team aligned.
- Refined visual style and design-art cohesion at each milestone in close collaboration with engineering and art.
- Bollywood-Licensed Games (PC, Sandbox Engine): Created GDDs for multiple IP-based titles; designed level layouts and pitched concepts directly to clients.
- "Is It You?" — PC & Mobile (Steam / App Store / Play Store): Managed live-ops including balance tuning, battle pass implementation, and new character additions.
- Led cross-platform port to iOS and Android, overseeing submission and release on both storefronts.
- Mobile Game Projects: Designed GDDs and difficulty curves for a tile-match mobile game optimised for session-length retention.
- Built levels and a custom level editor for a word-based puzzle game, accelerating content creation velocity.
Freelance Game Designer at Avatarverses (2022-01 – 2023-12)
- Produced design documentation for a Mahabharata-universe metaverse platform with authentic mythological references.
- Created GDDs for a PvP mobile game within the same IP, designing asymmetric combat systems and narrative hooks.
Game Designer at Learning Yogi (2018-01 – 2019-12)
- Led game design for flagship title "Atlas Mission," balancing educational content with engaging gameplay.
- Produced GDDs and interactive mock-ups; enhanced existing platform games through re-skins and feature additions.
Game Designer & Project Manager at One Eyed Octopus Studios (2015-01 – 2018-12)
- Directed design and PM for multiple shipped iOS/Android titles across action, puzzle, and tourism genres.
- "Ninja Raccoon" (iOS) — Action/endless runner; led design from concept to App Store launch.
- "Name That Sound" (iOS/Android) — Audio puzzle game; served as producer across the full production cycle.
- "Goa Must Go!" & "KwestApp" — Tourism app/games; contributed UX, level, and interaction design.
- "Imbibeo" (iOS/Android) — E-learning app; designed game mechanics to drive user engagement and retention.
Tech Lead at Greenside Agro (2013-01 – 2015-12)
- Managed website development and all technical operations; led social media strategy to grow brand presence.