
Ansh Thakur
3D Artist
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About
3D Artist with hands-on experience in 3D modeling, texturing, shading, lighting, rendering, and compositing. Experienced in developing 3D assets and environments through professional CGI production workflows. Skilled in Maya, Blender, Substance Painter, ZBrush, V-Ray, Corona Renderer, and Arnold, with additional experience in After Effects, Photoshop, and Nuke. Strong interest in cinematic visual development, VFX, environment creation, and high-quality visual storytelling.
Experience
3D Artist at Studio Mahatta (2026-02 – Present)
- Create 3D environments, assets, materials, lighting setups, and final renders for professional visual production.
- Work across 3D modeling, texturing, shading, lighting, rendering, and post-production workflows.
- Develop CGI visuals from creative briefs, references, and concepts while maintaining visual consistency and quality.
- Explore AI-assisted workflows for concept development, visual exploration, image generation, and creative ideation.
- Combine traditional CGI workflows with emerging AI tools to speed up visual development and explore different artistic directions.
3D Artist Intern at Studio Mahatta (2025-11 – 2026-01)
- Assisted in creating 3D environments, assets, materials, lighting, and rendered visuals for production projects.
- Supported modeling, texturing, shading, lighting, and rendering tasks across CGI workflows.
- Gained practical experience working within a professional CGI production pipeline and collaborating with senior artists.
3D Artist at Bhakt Prahalad (2022-02 – 2025-06)
- Worked as a 3D Artist on the feature film Bhakt Prahalad, contributing to 3D visual production and cinematic assets.
- Worked on 3D modeling, texturing, materials, lighting, and rendering as part of the production workflow.
- Collaborated with the production team to create and refine 3D elements according to the film's visual requirements.
- Contributed to maintaining visual quality, consistency, and detail throughout the production process.
Education
Advanced program in animation and vfx – Maya academy of advanced cinematics (MAAC) (2022-02 – 2025-06)
