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Ash Ketchum

Ash Ketchum

Unreal Engine Gameplay Engineer

Udaipur, UdaipurMember since October 11, 2025
C++Unreal Engine 5Gameplay ProgrammingAnimationPerformance OptimizationGitBehavior TreesBlackboard
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About

I can Build What you can Imagine. Senior UE Developer Mastered with C++, Architecture, Blueprints. Specializing in Combat, GAS, Soft Prototyping, Rapid Production, Multiplayer, Networking, AI, Game Designer, Optimization, Crafting, NPC. Helper in Animation, 3d Artist, MetaHuman, Cinematics, Level Design. Experienced delivering production-scale gameplay features and high-performance Unreal Engine workflows.

Experience

Senior UE Developer (Part time) - Luminarch Studios - Remote

(2026-03)

AA Project -- Arun The Cursed Veil. Game Foundation Creation, Work with story line, Optimization and Narration.

  • Gameplay Side C++ & Blueprints - Game Designer, Combat, Inventory, GAS, Crafting, NPC, Plugins, Narration, AI, Behavior.
  • Helper in -- Level Design, 3D art (Blender), Character Rigging, Side Quests, Animations.

Game Engineer - Akiyam Solutions Private Limited - Gujrat (Remote)

(2025-11)

Lead The AA Team. Experienced with Level Design, Animation, Gameplay Programming, Networking, Multiplayer session, FX/VFX, 3d Art, Soft Prototyping.

  • Designed multiplayer game systems using Unreal Engine C++ and multiplayer networking.
  • Built server-authoritative architecture supporting 80 concurrent players.
  • Reduced latency by 15% through performance optimization.
  • Migrated Blueprint systems to C++ improving performance by 12%.
  • Implemented multiplayer spectator system increasing engagement by 30%.
  • Debugged multiplayer systems, resolving 12+ networking issues.

Blueprint Engineer (Contract) - Skull Soul Interactive - Remote

(2026-03)

Indie Project - Lure of The Abyss. Contributing to gameplay feature development for an atmospheric horror experience in Unreal Engine 5.

  • Implementing environmental interaction mechanics and core player gameplay behaviors.
  • Assisting with AI-related gameplay integration and gameplay event scripting.
  • Participating in gameplay testing sessions and resolving functionality-related issues during development.
  • Collaborating with remote contributors under NDA-restricted production workflows.

XR Developer - Hari XR VR Studio Inc. - Remote (Canada)

(2026-05)

Simulation VR.

VR Tech Lead - Geetanjali institute of technical studies - Udaipur, RJ

(2025-01 - 2025-10)

Led team of 4–6 developers for VR simulation project.

  • Built locomotion, inventory, stamina systems.
  • Optimized VR gameplay performance across hardware.
  • Managed task allocation and development workflow.

Education

Bachelor of Technology (B.Tech) - Computer Science - Geetanjali Institute of Technical Studies (GITS) (2024-08)

Pre-University - M.N.S.S Senior Secondary School (2022-07 - 2024-04)

Matriculation - Decent Public Secondary School (2008-07 - 2022-04)

Skills

Unreal Engine Gameplay Engineer

Reviews

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