Ash Ketchum
Unreal Engine Gameplay Engineer
About
I can Build What you can Imagine. Senior UE Developer Mastered with C++, Architecture, Blueprints. Specializing in Combat, GAS, Soft Prototyping, Rapid Production, Multiplayer, Networking, AI, Game Designer, Optimization, Crafting, NPC. Helper in Animation, 3d Artist, MetaHuman, Cinematics, Level Design. Experienced delivering production-scale gameplay features and high-performance Unreal Engine workflows.
Experience
Senior UE Developer (Part time) - Luminarch Studios - Remote
(2026-03)
AA Project -- Arun The Cursed Veil. Game Foundation Creation, Work with story line, Optimization and Narration.
- Gameplay Side C++ & Blueprints - Game Designer, Combat, Inventory, GAS, Crafting, NPC, Plugins, Narration, AI, Behavior.
- Helper in -- Level Design, 3D art (Blender), Character Rigging, Side Quests, Animations.
Game Engineer - Akiyam Solutions Private Limited - Gujrat (Remote)
(2025-11)
Lead The AA Team. Experienced with Level Design, Animation, Gameplay Programming, Networking, Multiplayer session, FX/VFX, 3d Art, Soft Prototyping.
- Designed multiplayer game systems using Unreal Engine C++ and multiplayer networking.
- Built server-authoritative architecture supporting 80 concurrent players.
- Reduced latency by 15% through performance optimization.
- Migrated Blueprint systems to C++ improving performance by 12%.
- Implemented multiplayer spectator system increasing engagement by 30%.
- Debugged multiplayer systems, resolving 12+ networking issues.
Blueprint Engineer (Contract) - Skull Soul Interactive - Remote
(2026-03)
Indie Project - Lure of The Abyss. Contributing to gameplay feature development for an atmospheric horror experience in Unreal Engine 5.
- Implementing environmental interaction mechanics and core player gameplay behaviors.
- Assisting with AI-related gameplay integration and gameplay event scripting.
- Participating in gameplay testing sessions and resolving functionality-related issues during development.
- Collaborating with remote contributors under NDA-restricted production workflows.
XR Developer - Hari XR VR Studio Inc. - Remote (Canada)
(2026-05)
Simulation VR.
VR Tech Lead - Geetanjali institute of technical studies - Udaipur, RJ
(2025-01 - 2025-10)
Led team of 4–6 developers for VR simulation project.
- Built locomotion, inventory, stamina systems.
- Optimized VR gameplay performance across hardware.
- Managed task allocation and development workflow.
Education
Bachelor of Technology (B.Tech) - Computer Science - Geetanjali Institute of Technical Studies (GITS) (2024-08)
Pre-University - M.N.S.S Senior Secondary School (2022-07 - 2024-04)
Matriculation - Decent Public Secondary School (2008-07 - 2022-04)

