Unreal Engine Cinematic Artist | Real-Time Cenematics | Lighting and Sequencer | Virtual Production
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Fresher Unreal Engine Cinematic Artist with hands-on experience in real-time cinematics, virtual production workflows, and immersive environment design. Completed 4 cinematic projects in UE5 spanning horror sequences, car commercials, samurai fight scenes, and Dune-inspired film recreations — all published on ArtStation. Skilled in Sequencer-driven camera animation, Lumen lighting, Niagara FX, material creation, and Nanite optimisation.
Eager to contribute to Hexr Factory's cutting-edge work in digital twins, XR, and immersive storytelling.
Fresher with hands-on experience in real-time cinematics, virtual production workflows, and immersive environment design.
Diploma in Game Art – Yellow Tree Academy (2023-01 – 2025-12)