Devdhar Pradhan
Unreal Cinematic Visualization Artist · UE5 · PCG · Lumen · Real-Time
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About
Environment artist with 5+ years of experience building real-time cinematic environments in Unreal Engine 5. Specializes in PCG-driven foliage systems, props, materials, vegetation, and organic environment assets, Lumen volumetric lighting and cinematic scene (Sequencer, Cine Camera Actors )composition. Comfortable taking scenes from blockout to final hero render. Seeking remote contract or full-time roles in games and virtual production.
Experience
Freelance Environment / 3D Artist at Self-employed (2020-01 – Present)
- Built real-time cinematic environments in UE5 for indie clients environment dressing, PCG foliage vegetation scatter, Lumen lighting, hero renders
- Optimized scenes for low-to-mid-spec hardware: shadow map switching, texture pool management (r.Streaming.PoolSize), scalability configuration
- Delivered game-ready assets from concept through full PBR pipeline — sculpt, retopo, UV, bake, Substance Painter texture set, engine integration
- Tested assets inside live UE5 projects for topology errors, bake quality, material consistency, and real-time performance
3D Artist at ASWAFORCE (2019-01 – 2020-12)
- Created high-quality 3D assets for game art and product visualization using Maya, ZBrush, Substance Painter, and Photoshop
- Built full PBR texture pipelines from scratch: high-poly sculpt → retopology → UV layout → bake → Substance Painter texture set
- Mentored junior artists in industry-standard modeling and texturing workflows
Education
Diploma in 3D Modeling, Texturing, Lighting & Animation – Arena Animation
Higher Secondary in CBSE (PCM with CS) – Jawahar Navodaya Vidyalaya (2016)