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Devdhar Pradhan

Devdhar Pradhan

Unreal Cinematic Visualization Artist · UE5 · PCG · Lumen · Real-Time

Talent
BilaspurMember since August 15, 2026
Unreal Engine 5SequencerCine Camera ActorsZBrushSubstance PainterBlockoutLayoutMegascans
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Unreal Engine 5SequencerCine Camera ActorsZBrushSubstance Painter

About

Environment artist with 5+ years of experience building real-time cinematic environments in Unreal Engine 5. Specializes in PCG-driven foliage systems, props, materials, vegetation, and organic environment assets, Lumen volumetric lighting and cinematic scene (Sequencer, Cine Camera Actors )composition. Comfortable taking scenes from blockout to final hero render. Seeking remote contract or full-time roles in games and virtual production.

Experience

Freelance Environment / 3D Artist at Self-employed (2020-01 – Present)

  • Built real-time cinematic environments in UE5 for indie clients environment dressing, PCG foliage vegetation scatter, Lumen lighting, hero renders
  • Optimized scenes for low-to-mid-spec hardware: shadow map switching, texture pool management (r.Streaming.PoolSize), scalability configuration
  • Delivered game-ready assets from concept through full PBR pipeline — sculpt, retopo, UV, bake, Substance Painter texture set, engine integration
  • Tested assets inside live UE5 projects for topology errors, bake quality, material consistency, and real-time performance

3D Artist at ASWAFORCE (2019-01 – 2020-12)

  • Created high-quality 3D assets for game art and product visualization using Maya, ZBrush, Substance Painter, and Photoshop
  • Built full PBR texture pipelines from scratch: high-poly sculpt → retopology → UV layout → bake → Substance Painter texture set
  • Mentored junior artists in industry-standard modeling and texturing workflows

Education

Diploma in 3D Modeling, Texturing, Lighting & Animation – Arena Animation

Higher Secondary in CBSE (PCM with CS) – Jawahar Navodaya Vidyalaya (2016)

Skills

Unreal Cinematic Visualization ArtistUE5PCGLumenReal-Time

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