Game Designer / Level Designer / Product manager
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As a young and passionate game designer, I thrive on transforming creative ideas into engaging, data-driven gameplay experiences that connect with global audiences. My focus is always on crafting fun, intuitive, and replayable mechanics while aligning with market trends and player psychology. I’m eager to bring my energy, creativity, and hands-on experience to your studio’s next big hit.
I anm experienced Game Designer with over four years of expertise in hyper-casual and hybrid casual mobile games. He has successfully collaborated with top global publishers, including Voodoo, HOMA, and TapNation, contributing to titles that have achieved millions of downloads. Dharm has worked across the entire game development pipeline from concept ideation, level and system design, and monetization strategies to live operations.
He has played key roles in several successful projects such as Snake Master 3D, Shri Ram Mandir Game, Layerman, Meta Monster Island, Who Dies First, and Spider Invasion, many of which are live on the Google Play Store. His design approach blends data-driven insights with creative gameplay innovation, ensuring fun, scalable, and engaging player experiences. Skilled in Unity, Figma, and GDD creation, Dharm is adept at collaborating with multidisciplinary teams and leading the creative process from prototype to launch.
I hold a strong foundation in Game Design and Development, having pursued specialized training focused on mobile game design, mechanics, and production workflows. His education emphasized player psychology, prototyping, and Unity-based development, which directly supports his hands-on experience in creating successful hyper-casual and hybrid casual titles for global publishers.