3D Artist
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A passionate 3D Artist and Game Designer (Fresher) skilled in creating high-quality 3D assets and immersive gameplay experiences. Proficient in Maya, Blender, Substance Painter, Photoshop, Premiere Pro, After Effects, and beginner-level Unreal Engine. Experienced in Unity for gameplay design, environment setup, and UI implementation.
Strong understanding of game pipelines, texturing, lighting, and visual storytelling. Known for creativity, attention to detail, and the ability to learn fast and deliver polished work. Seeking an opportunity to contribute to a game studio with dedication and fresh ideas.
A fresher 3D Artist and Game Designer with hands-on academic and project-based experience in 3D asset creation, environment design, and gameplay implementation. Skilled in using Maya, Blender, Substance Painter, Unity, and Adobe Creative tools to develop visually engaging and interactive game content. Experienced in setting up environments, basic gameplay systems, and UI in Unity, with foundational knowledge of Unreal Engine.
Possesses a strong understanding of game development pipelines, visual storytelling, and iterative design workflows. Known for creativity, attention to detail, and the ability to learn new tools and techniques while delivering polished results quickly.
Pursuing a Bachelor of Design (B.Des) in Game Design at Presidency University, Bangalore, with a strong focus on 3D art, game design, and interactive media. Gained hands-on experience through academic projects involving 3D modeling, texturing, environment design, gameplay mechanics, UI implementation, and visual storytelling using industry-standard tools such as Unity, Maya, Blender, and Substance Painter. Developed a solid foundation in game development pipelines, design thinking, and iterative production workflows.