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Divesh Dogra

Divesh Dogra

GAME DEVELOPER

Talent
Delhi, NCRMember since August 3, 2026
C#Writing clean codeOOPShader Graph
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C#Writing clean codeOOPShader Graph

About

Unity game developer with 4+ years of experience shipping mobile titles. Strong in C#, gameplay and live-ops systems, multiplayer, and performance optimization. Currently building a competitive multiplayer FPS and a casual multiplayer social app.

Experience

Game Developer at Dot9 Games (2025-01 – Present)

  • Built the FBL League, a competitive live-event system that moved the product into the e-sports space — driving thousands of matches and countless hours of player engagement.
  • Designed the reward architecture for skins, accessories, and other unlockables, and built a battle-streak system that improved early-player retention.
  • Created the Teams (clan) system enabling party-mode gameplay, later featured in a live e-sports event.
  • Optimized the game to run on low-end 4GB devices, lifting performance from ~15 FPS to a stable 30 FPS.
  • Built a targeted announcement system to drive engagement — delivering both trait-based personalized messages and global broadcasts.
  • Resolved backend, multiplayer, flow, and performance issues across the product.
  • Integrated analytics deliberately for high-quality, actionable user data, and drove a remote-config approach so designers and management could fine-tune the game without new builds.
  • Set up A/B testing with PlayFab Experiments to validate features against real user segments.

Game Developer at Dot9 Games (2025-01 – Present)

Chapter 26 — Casual Multiplayer Games & Social App

  • Developed the clan system for social and party-mode play.
  • Built tournaments and leaderboards backed by a GCP backend / API.
  • Created a live-cast feature integrating YouTube stream URLs for in-app broadcast.
  • Implemented Arabic localization using I2 Localization for the client's target market.
  • Delivered the project end-to-end with the team within a few months, from development to release.

Junior Game Developer at BoredLeaders Pvt. Ltd (2023-01 – 2024-12)

  • Improved game performance by 40% by optimizing rendering processes and refactoring inefficient code.
  • Implemented AI-driven NPC behaviors that added depth to gameplay.
  • Collaborated with the team to design and launch a new game level, expanding the game's content and narrative scope.
  • Partnered with designers to build visually polished, playable levels.

Game Developer Intern at BoredLeaders Pvt. Ltd (2023-01 – 2023-12)

  • Prototyped gameplay mechanics and animations alongside the development team.
  • Led a graphics-enhancement effort that measurably improved the game's visual quality.

Indie Game Developer at Immersiveorama (2022-01 – 2023-12)

  • Solo-developed and published Steady Light, a 2D physics-based platformer, on the Play Store — built with Unity's physics engine, DOTween, and a component-based architecture.
  • Used Addressables for level management to optimize memory usage.
  • Handled all development from code to animation (with some purchased art / VFX assets).

VFX Artist at Cinegence Media Pvt. Ltd (2019-01 – 2021-12)

  • Created VFX sequences under tight deadlines, integrating seamlessly with other production components.
  • Used Nuke to produce computer-generated effects and simulations, collaborating with animators to deliver coherent scenes.

Education

Bachelor of Commerce – Thakur College of Science and Commerce (2015-01 – 2018-12)

Skills

GAME DEVELOPER

Reviews

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