Game Developer at Dot9 Games (2025-01 – Present)
- Built the FBL League, a competitive live-event system that moved the product into the e-sports space — driving thousands of matches and countless hours of player engagement.
- Designed the reward architecture for skins, accessories, and other unlockables, and built a battle-streak system that improved early-player retention.
- Created the Teams (clan) system enabling party-mode gameplay, later featured in a live e-sports event.
- Optimized the game to run on low-end 4GB devices, lifting performance from ~15 FPS to a stable 30 FPS.
- Built a targeted announcement system to drive engagement — delivering both trait-based personalized messages and global broadcasts.
- Resolved backend, multiplayer, flow, and performance issues across the product.
- Integrated analytics deliberately for high-quality, actionable user data, and drove a remote-config approach so designers and management could fine-tune the game without new builds.
- Set up A/B testing with PlayFab Experiments to validate features against real user segments.
Game Developer at Dot9 Games (2025-01 – Present)
Chapter 26 — Casual Multiplayer Games & Social App
- Developed the clan system for social and party-mode play.
- Built tournaments and leaderboards backed by a GCP backend / API.
- Created a live-cast feature integrating YouTube stream URLs for in-app broadcast.
- Implemented Arabic localization using I2 Localization for the client's target market.
- Delivered the project end-to-end with the team within a few months, from development to release.
Junior Game Developer at BoredLeaders Pvt. Ltd (2023-01 – 2024-12)
- Improved game performance by 40% by optimizing rendering processes and refactoring inefficient code.
- Implemented AI-driven NPC behaviors that added depth to gameplay.
- Collaborated with the team to design and launch a new game level, expanding the game's content and narrative scope.
- Partnered with designers to build visually polished, playable levels.
Game Developer Intern at BoredLeaders Pvt. Ltd (2023-01 – 2023-12)
- Prototyped gameplay mechanics and animations alongside the development team.
- Led a graphics-enhancement effort that measurably improved the game's visual quality.
Indie Game Developer at Immersiveorama (2022-01 – 2023-12)
- Solo-developed and published Steady Light, a 2D physics-based platformer, on the Play Store — built with Unity's physics engine, DOTween, and a component-based architecture.
- Used Addressables for level management to optimize memory usage.
- Handled all development from code to animation (with some purchased art / VFX assets).
VFX Artist at Cinegence Media Pvt. Ltd (2019-01 – 2021-12)
- Created VFX sequences under tight deadlines, integrating seamlessly with other production components.
- Used Nuke to produce computer-generated effects and simulations, collaborating with animators to deliver coherent scenes.