
Harshit Khandelwal
UNITY GAME DEVELOPER | 6+ YEARS IN GAME DEVELOPMENT
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About
Unity Game Developer with 6+ years of experience building and shipping 2D/3D games and mobile applications for Android and iOS. Contributed core gameplay, architecture, backend integration, analytics, and optimization to Ace Maze (100K+ Google Play downloads). Led end-to-end development of IMHO and Crossword Swipe; experienced in multiplayer systems, native mobile plugins, production debugging, and developer mentorship.
Experience
Unity Game Developer - Vapronix Web Pvt Ltd
(2025-02 - 2026-10)
- Led end-to-end engineering for IMHO and Crossword Swipe (formerly Word Meadows), setting development timelines, overseeing implementation and code reviews, and mentoring 3–4 developers.
- Architected Crossword Swipe and implemented core word-game mechanics, crossword-grid logic, level flows, and responsive UI across multiple screen aspect ratios.
- Developed Ace Maze (formerly Arrows Go; 100K+ Google Play downloads), contributing core puzzle gameplay, game architecture, level management, backend services, and analytics.
- Optimized Ace Maze level-data JSON and content size to reduce build footprint and improve gameplay flow; also improved startup time from the splash screen to the main game.
- Investigated and fixed ANRs and crashes; improved FPS, draw calls, loading time, and runtime efficiency through profiling and targeted code and content changes.
- Built native iOS (Objective-C) and Android (Java) plugins for direct Snapchat image sharing without a third-party SDK; integrated AdMob, AppLovin, and AppsFlyer.
- Used OpenAI Codex to evaluate implementation plans, investigate bugs and ANR causes, and review refactoring for regressions; validated changes with unit tests and gameplay-flow checks.
Senior Unity Developer - TRIKON Ecosystem LLP
(2023-12 - 2025-02)
- Architected and published a custom Unity plugin integrating Polygon wallets and Web3 transactions.
- Developed Ridge Valley, a Web3-enabled 3D driving game with NFT-based character customization and token-earning systems.
- Built a Web3 third-person shooter with custom Polygon integration for in-game asset ownership and transactions.
Unity Game Developer - Deftsoft Informatics Private Ltd.
(2020-08 - 2023-12)
- Movie Studio — As part of a three-developer team, developed a custom, time-aware editing timeline for an existing 3D movie-making platform: synchronized clip placement and UI states with playback duration, and aligned character movement paths with travel time. Also contributed runtime tools and optimization using Animation Rigging, NavMesh, Blend Shapes, HDRP, and Addressables.
- Concerto-XL — Served as the sole Unity developer for a client-delivered virtual concert platform, implementing real-time audience interaction and scheduled, time-gated events with independent timers; integrated Photon PUN, Socket.IO, Firebase, REST APIs, and in-app purchases for channels supporting up to 20 users.
- Ludo — Implemented core board-game mechanics, socket-based multiplayer synchronization, social login, and offline multiplayer modes.
- Roulette Wheel — Developed and refined gameplay mechanics and player interactions for a casino-style roulette game.
- Applied SOLID principles, Shader Graph, Unity Test Runner, NSubstitute, and Zenject across 2D/3D Unity development and testing.
- Mentored junior developers during the final year through code reviews and pair programming, working with small Git-based project teams.
Education
Bachelor of Technology - Computer Science - Swami Keshvanand Institute of Technology, Management & Gramothan (2020)
