Rigging Lead
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As a Technical Artist in the animation field, I specialize in maintaining and optimizing production pipelines, troubleshooting technical issues, and providing solutions to enhance team productivity. My expertise spans across industry-standard software such as Maya, Unreal Engine, Blender, and Photoshop. I have experience working with various aspects of animation production, including rigging, modeling, and file optimization.
Additionally, I support the team by resolving shader and render-related issues, managing Golaem for crowd simulations, and ensuring that files are clean and efficient for smooth production. My role bridges the gap between creative and technical teams, ensuring that workflows are seamless and that technical challenges are addressed promptly.