
Jiya Surana
Technical Artist
Talent
PuneMember since June 24, 2026
Unreal Engine 5BlenderSubstance PainterEnvironment & level designTechnical Support
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Unreal Engine 5BlenderSubstance PainterEnvironment & level designTechnical Support
About
Experienced in asset creation, level design, lighting, and material development. Skilled in tools like Unreal Engine, Blender, Substance Painter, and Designer. Comfortable with both stylised and realistic workflows, and capable of optimising assets for performance without sacrificing visual quality. Strong problem-solving skills, collaborative mindset, and a keen eye for composition and storytelling through environments.
Experience
Technical Artist at Shortgun Studio (2026-01 – Present)
- Built real-time VFX in Niagara (Unreal Engine) with focus on performance and gameplay clarity.
- Created procedural tools to speed up content creation and iteration.
- Translated gameplay needs into scalable, optimized FX with art/design teams.
- Optimized VFX for performance across platforms (GPU/CPU cost, overdraw, scalability)
Unreal Engine Artist at Imageloom VFX (2025-10 – 2025-12)
- Created procedural environments and cinematic scenes in Unreal Engine 5 based on provided concept art.
- Designed high-quality lighting, atmosphere, and environment compositions for real-time cinematics.
- Built and optimized materials, custom shaders, and master material setups for efficient workflows.
- Developed Niagara particle systems, including stone scatter and ambient effects.
- Executed camera animations, sequencing, and shot setups for cinematic renders.
- Procedurally rigged and animated interactive assets for the scene.
Technical Artist at Insanity Crew (2025-05 – 2025-08)
- Developed and maintained advanced real-time shaders and materials in Unreal Engine 5
- Created modular and optimized Blueprints for tools and gameplay systems
- Integrated procedural content using PCG systems to streamline level design
- Conducted performance profiling and optimization for stable PC builds
- Collaborated across departments to ensure visual and technical consistency
- Supported asset integration and material setup for seamless engine implementation
- Worked independently and delivered solutions in a remote development setting
Education
– Vancouver Institute Of Media Arts
Skills
Technical Artist
