
Technical Artist
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Experienced in asset creation, level design, lighting, and material development. Skilled in tools like Unreal Engine, Blender, Substance Painter, and Designer. Comfortable with both stylised and realistic workflows, and capable of optimising assets for performance without sacrificing visual quality. Strong problem-solving skills, collaborative mindset, and a keen eye for composition and storytelling through environments.
Technical Artist at Shortgun Studio (2026-01 – Present)
Unreal Engine Artist at Imageloom VFX (2025-10 – 2025-12)
Technical Artist at Insanity Crew (2025-05 – 2025-08)
– Vancouver Institute Of Media Arts