Senior Unity Developer at Ejeeva Technologies (2025-06 – Present)
A company focused on web and software development services
- Enhanced configurator application for WebGL platform which focuses on creating CAD data based on the selected configuration
- Accelerated time to market by 33%, delivering the critical phase in 4 months against a 6-month projection by architecting a reusable and modular system core
- Guided and commanded the technical direction for a 3-person team, conducting architectural reviews and establishing coding standards that simplified future feature integration
Senior XR Developer at Bala Aatral Solutions (2023-11 – 2025-05)
A company that specializes in XR solutions and training applications
- Reduced development time by 50% by creating reusable code libraries for VR safety training projects
- Developed and enhanced multiplayer-enabled VR training applications for aircraft maintenance using Unity Netcode
- Optimized runtime performance and memory overhead across diverse XR hardware by establishing strict technical budgets and utilizing the Unity Profiler to resolve CPU/GPU bottlenecks
- Commanded junior developers in using custom Unity Editor tools for complex XR scenarios, elevating team skills
- Facilitated cross-team communication among 3D artists, designers, and engineers
- Collaborated with UI/UX Design team to bring good user experience
- Conducted regular code reviews to maintain development quality and consistency
- Integrated external REST APIs and analytics hooks into VR training modules to capture trainee telemetry, assessment data, and performance metrics for backend reporting
- Showcased interaction systems with non-technical stakeholders for effective training simulations
Interactive Application Developer at Ruah Tech Solutions (2021-08 – 2023-10)
A tech company focusing on innovative tech solutions, including AR/VR applications
- Developed Metaverse application in VR using Unity
- Supported developing AR applications in Unity
- Created multiplayer setup using Photon PUN2 networking framework
- Worked with API integration for session management and user database
- Assisted training junior developers, providing guidance on best practices in application development
- Targeted high-fidelity performance across Meta Quest, PC VR, and Mobile platforms by implementing platform-specific optimization techniques and managing build settings for diverse hardware constraints
- Automated Unity builds with Jenkins
- Constructed IK for VR Hands and created Avatar Configuration which saves and loads from the cloud
- Rendered complex metaverse environments across WebGL and mobile platforms by iterating on fidelity vs. performance tradeoffs, ensuring a high-quality visual experience within strict memory and CPU constraints
Application Developer at Simlabs Software LLP (2018-10 – 2021-08)
A company specializing in simulative learning experiences through AR and VR
- Developed AR and VR applications in Unity which focuses on Simulation and Learning
- Optimized heavy scene data using occlusion culling
- Developed multiplayer car racing game in Unity
- Simulation application will have two modes learning and evaluation modes