3D GENERALIST
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Passionate 3D Generalist dedicated to transforming ideas into visually engaging digital experiences through high-quality 3D art. Experienced in developing game-ready and production-ready assets, with expertise in modeling, materials, lighting, rendering, and workflow optimization. Committed to delivering creative, optimized, and aesthetically refined assets while collaborating effectively within multidisciplinary teams and continuously learning emerging technologies and industry best practices.
Designed and developed a highly detailed 3D Marina Beach environment for VRELab, featuring realistic sand terrain, optimized geometry, and high-quality PBR textures created in Substance Painter to achieve realistic materials and visual fidelity.
B.Voc in Immersive Technology – Bharathidasan University (2024 – 2027)