3D ARTIST
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Aspiring 3D Prop Artist trained at 24FPS, seeking a creative and challenging role where I can expand my technical skills and contribute to collaborative projects. I aim to join an organisation that values teamwork, mentorship, and provides opportunities for meaningful, value-based growth.
3D Prop Artist at 24fps (2025-01 – Present)
Created multiple production-ready props for a competition 3D short film — from reference and blockout to high-poly modeling (Maya / 3ds Max), retopology, UV layout, and PBR texturing using Substance Painter. Baked and optimized texture maps for real-time playback (LODs, texture atlasing), integrated final assets into Unreal Engine for presentation, and collaborated closely with the art director and pipeline team to meet deadlines and maintain visual consistency.
B.COM in Commerce – Delhi university (2023-01 – 2026-01)