Game Designer
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Game designer with 3 years of experience working with indie developers and studios on a wide variety of projects. I like to think of myself as a video game enthusiast, and possess extensive knowledge in a wide range of game genres. Game projects I have led and worked on have also been showcased at popular conventions such as Gamescom Latam and Gamescom Cologne.
My specialities include preparing Game and Feature Design Documentation, Level Design, Game Economy, Game Balance, Player Progression Systems, Preparing Mockups, Playtesting, Narrative Design, and Project Management. I possess skills in a variety of industry standard software/tools, including Unity, Unreal Engine 5, Maya, Zbrush, Microsoft Office Suite, Milanote, Figma, Miro, Jira, GitHub, and Adobe Photoshop to name a few.
Outside of work, you can find me playing RPG games, binge watching GDC talks, breaking down the level design and game systems of popular games, bumping hip-hop music, and listening to true crime podcasts. Also, a proud Marvel Comics nerd.