Monish Chandanshive
3d Artist
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About
Versatile and detail-oriented 3D Generalist with 4+ years of professional experience in Modelling, Texturing, Rendering, and Environment Setup for commercial, gaming, and visualization projects. Skilled in creating high-quality, optimized assets and delivering results across real-time engines, animation pipelines, and CAD workflows. Proficient in industry-leading tools including 3D max, Maya, Blender, ZBrush, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity, with additional expertise in Adobe Premiere Pro, Adobe PhotoShop, and CAD-to-3D file management.
Known for strong problem-solving, pipeline optimization, and collaboration skills, ensuring efficiency and visual consistency in both individual and team-driven projects.
Experience
3D Motion Graphics Designer at We Tales (2025-11 – Present)
Created various props and environment assets for motion graphics projects. Edited and enhanced corporate videos using professional Adobe suite tools. Designed motion graphics and presentation visuals to support marketing campaigns.
- Created various props & Environment
- Edited and enhanced corporate videos using Adobe Premiere Pro & After Effects
- Designed motion graphics and presentation visuals to support marketing campaigns
- Created 3D models of characters and rendering
- Worked with Blender and Adobe tools to deliver optimized outputs for web and client presentations
3D Modelling Artist at HMX Media Pvt. Ltd. (2022-05 – 2024-09)
Managed projects from start to final delivery covering modeling, texturing, rendering, and optimization. Worked extensively with CAD, Maya, and Blender for modeling and visualization workflows. Handled CAD file management and created assets for automotive and bespoke projects.
- Managed projects from start to final delivery, covering modeling, texturing, rendering, and optimization
- Worked extensively with CAD, Maya, and Blender for modeling and visualization workflows
- Handled CAD file management, converting engineering designs into accurate 3D base models
- Created high-quality props with proper UVs, sculpting details, and clean topology
- Produced automation-ready files with organized grouping, textures, and naming conventions
- Designed photorealistic render setups for both video and still production
- Developed AR/VR-ready assets with super low-poly optimization
- Built low-tris 3D models optimized for web and mobile platforms
- Worked on various automotive and bespoke projects like Mclaren, Audi, Royal Enfield, Ford, Maserati
3D Artist at Carter Rock Infotainment (2020-11 – 2022-01)
Delivered optimized 3D models with PBR textures for real-time engine integration. Handled end-to-end project delivery from concept to final renders. Gained practical expertise in UV unwrapping, retopology, and asset optimization.
- Delivered optimized 3D models with PBR textures, ensuring smooth integration in real-time engines
- Handled end-to-end project delivery, from concept blockouts to final renders
- Gained practical expertise in UV unwrapping, retopology, and asset optimization
- Strengthened skills in Blender, Substance Painter, Marmoset, and Unity/Unreal workflows
- Built experience in pipeline management, client communication, and iterative feedback-based improvements
Education
B.voc in Animation – Vivekanand college, Kolhapur (2021 – 2023)
HSC in Science – Ckt College, Navi Mumbai (2017 – 2017)
