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Muhammad Hamza Rickshawala

Muhammad Hamza Rickshawala

CGI Artist | Advertising & Commercial Visualization

Talent
LucknowMember since June 28, 2026
TexturingLightingRenderingGraphic DesignClient Communication3d ModelingCgi ArtistAdvertisingVisual DesignerRetoucherBrandingDesigner3d AnimationAnimatorProduct Designer
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About

3D Artist and Visual Designer with 2 years of cross-functional experience across advertising agencies in India and Dubai. Trained at Maya Academy of Advanced Cinematics and currently pursuing a Bachelor's in Journalism and Mass Communication — building practice at the intersection of advertising strategy and visual production. Twice served as the sole 3D artist within an agency, taking full ownership of the pipeline from modeling and texturing through to lighting, rendering, and final delivery.

Operates with a structured, pipeline-driven approach from initial client briefing through to final published output.

Experience

Creative Designer at Jack Advert Advertising (2025-05 – 2025-11)

Joined as an early core team member, contributing across the full creative pipeline from day one.

  • Worked across 3D design, motion graphics, 2D illustration, and graphic design for all client deliverables.
  • Assisted in developing the agency's client website — contributing to visual identity, layout, and digital presence.
  • Managed direct client communication, creative briefing, and feedback iterations independently from concept to final delivery.
  • Delivered multi-format assets across digital campaigns and brand identity projects.

Visual Designer & 3D Visualizer at Tequila Branding Studio (2024-11 – 2025-05)

  • Developed 3D pre-visualizations for branding and campaign concepts for international clients.
  • Produced logo animations and digital advertising creatives for social and digital platforms.
  • Created 3D assets and visual elements for client websites, enhancing digital brand experiences.
  • Built mockup presentations and 3D visualizations for client-facing deliverables.

Graphic Designer & 3D Artist at Omega Standard (2024-02 – 2024-10)

Sole 3D artist within the agency — independently owned the entire 3D production pipeline.

  • Handled modeling, texturing, lighting, rendering, and final compositing end-to-end.
  • Delivered product visualizations, CGI animations, 3D mockups, and motion content for client campaigns.
  • Managed direct client communication — from brief and concept planning through to final creative execution.

Education

Bachelor of Journalism & Mass Communication in Journalism and Mass Communication – Unknown

3D Animation & VFX Training in 3D Animation and VFX – Maya Academy of Advanced Cinematics (MAAC)

Skills

CGI ArtistAdvertising & Commercial Visualization

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