Narinder Pal Singh
3D Graphics Enginer
Talent
Mohali, S.A.S NagarMember since July 10, 2025
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About
I'm a 3D Graphics Engineer with 14 years of experience building immersive, interactive applications across architecture, design, and simulation. I specialize in real-time modeling, parametric tools, and intuitive UX for web-based platforms. My work spans AR/VR, game development, and custom plugin creation for tools like Maya, Blender, and 3ds Max.
I thrive in full-stack 3D environments, from shader development to UI systems, using technologies like WebGL, Three.js, Babylon.js, and Unity. Passionate about pushing the boundaries of interactive design, I love creating tools that empower users to design and build with confidence.
Experience
- Snaptrude (2023–Present): Building advanced graphics features for a browser-based BIM platform, including group systems, shader-based selection, and parametric tools.
- PixCap (2022–2023): Developed intuitive 3D UX features for a web-based design tool, bridging 2D and 3D workflows.
- IITL, Chitkara University (2017–2022): Led AR/VR and simulation projects for education, defense, and research, integrating 3D graphics with BCI and robotics.
- Freelancer (2013–2017): Delivered custom 3D tools and interactive applications across industries.
- VirtualSoft Technologies (2009–2013): Built 3D applications and tools as a developer and technical artist.
Education
2008 Bachelor of Computer Science